Erehwon

by Richard Litherland

Science Fiction, Surreal
1999

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>INVENTORY - Paul O'Brian writes about interactive fiction

Erehwon reminded me of a Saturday Night Live skit I saw years ago. I don't remember the details very well, and no doubt somebody will step in to correct me, but the basic premise was something along the lines of a group of people who wrote a numbered joke catalog, and when they'd get together for their annual convention, they'd just sit around and say things to each other like "Hey, number 534!" and then roar with laughter. Wandering through Erehwon, I felt like an outsider at that convention. There were plenty of inside jokes, some of which seemed to be oriented towards residents of the U.K., though of course, I couldn't tell. Even the walkthrough would occasionally say things like "If this doesn't mean anything to you, don't worry about it." OK, whatever. But it wasn't even so much the inside jokes that made me feel like an alien visitor as much as it was the heavy emphasis on mathematics and geometry. For me, a game that says "the dual of a Platonic solid!" means about as much as a game that says "Hey, number 534!"

Erehwon seems to make a basic assumption that the player will find things like dodecahedrons and Hamiltonian circuits interesting, and that assumption led me to suspect strongly that I'm not part of the target audience for this game.

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