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Story File
The latest release of the game.
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
spring.z5
original competition release
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
spring.txt
Walkthrough (there's also a hint menu in the game)

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She's Got a Thing for a Spring

by Brent VanFossen

Slice of life/Travel
1997

About the Story

It's been a hectic year, and it's time to get away. He told you that, and you agreed. Now you're here, in a grove of aspen, and long for a good, long bath in the nearby hot spring.
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: 4
License: Freeware
Development System: Inform 6
Baf's Guide ID: 313
IFIDs:  ZCODE-1-970929-889B
ZCODE-4-080207-5C24
TUID: km1xagfje83xzkbp

Off-Site Reviews

SPAG
Bob is worth noting because he's the rare example of an NPC who is much more developed than he needs to be; in fact, he's a relatively ordinary character with an ordinary life which you can even witness in all its glory. The failure to really fill out Bob's background is a weakness, yes, but even so, he does such a remarkable amount of things and reacts to such a remarkable amount of stimuli that one can only wonder at the amount of code that went into him.
-- Duncan Stevens a.k.a. Second April
See the full review

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

She's Got a Thing For a Spring (hereafter called "Spring") is one of the most delightful and well-written games I've played in a long, long time. Its author is one of the few professional writers who has created interactive fiction, and his expertise shines throughout the game. Spring is set in a mountain wilderness with no magic spells, no high-tech devices, in fact no fantastical elements of any kind. Yet this game imparts a sense of wonder that is matched by only the very best interactive fiction. I found some of the scenes absolutely breathtaking in their beauty. Living in Colorado, I've spent a fair amount of time is settings similar to those described by the author, and I felt that the prose perfectly conveyed the both the tiny joys and the majestic grandeur of the mountains. In addition, the game's code usually dovetailed neatly with its prose, creating at its best a seamless experience of walking in nature.
See the full review

Page Update History

  v.7: 21-Sep-2013 05:54 - Edward Lacey (Current Version) - Edit Page - Normal View
Changed external review links
v.6: 29-Apr-2009 17:59 - Dave Chapeskie
Changed download links
v.5: 15-May-2008 11:14 - Paul O'Brian
Changed external review links
v.4: 22-Mar-2008 19:16 - Emily Boegheim
Changed version number, download links
v.3: 11-Mar-2008 21:28 - David Welbourn
Changed description
v.2: 19-Feb-2008 15:48 - pwiecz
Changed IFIDs
v.1: 16-Oct-2007 01:49 - IFDB
Created page