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Will Not Let Me Go

by Stephen Granade profile

Slice of life
2017

About the Story

Dallas, Texas. 1996. Fred Strickland has Alzheimer's.

Game Details

Language: English (en)
First Publication Date: October 1, 2017
Current Version: 1.0.0
License: Freeware
Development System: Twine
Forgiveness Rating: Merciful
IFID: Unknown
TUID: 67r2qc21m5nzexv1

Off-Site Reviews

Rock Paper Shotgun
Granade is an old hand at IF — he had already been writing for some years before I turned up on the interactive fiction scene in the late 90s — and much of his work touches on childhood, family, community, and different characters’ perspective on one another. Common Ground (1999) shows the same scenes from the perspective of several different family members, and Child’s Play (2006) is a parser puzzle game that is also a jokey riff on what it’s like to raise toddlers. Will Not Let Me Go carries forward some of the same themes — how do people understand each other, how do they adapt to each other in families and communities — but it’s the work of a more mature and experienced storyteller.
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Dhakajack
I have played a number of parser-based games by this author, but this is the first of his works in Twine that I have come across. If this is his first twine work, I would say that he hit the ground running, as the medium is well suited to this story.
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Doug's World
My opinion of this piece changed through the playing. Initially, I felt it was too linear. What does it say about Twine that even a game designer with as much experience as Granade can make the player feel as if they're just turning the pages of a book? But the story-telling is powerful enough that I stuck with it and by the mid-point I began to appreciate why Granade had chosen this medium.
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L'avventura è l'avventura
The way Stephen Granade used Twine is great: the words sometimes change because Fred struggles to remember, other words are cut … An extraordinary journey into memory, a wonderful work. If we really have to find a con, maybe some passages are too long, but Will Not Let Me Go is just short of a masterpiece.
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Catacalypto
Its mix of narrative voice and mechanics that support its story is exactly what I love in narrative design. From the opening indication that the story will remember your place, which fades out until only “remember” lingers, it’s a thoughtful and sometimes painful exploration of Alzheimer’s and dementia.
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Page Update History

  v.7: 16-Nov-2017 14:45 - CMG (Current Version) - Edit Page - Normal View
Changed download links
v.6: 10-Nov-2017 21:55 - Stephen Granade
Changed external review links
v.5: 01-Nov-2017 11:25 - Stephen Granade
Changed external review links
v.4: 22-Oct-2017 21:46 - Stephen Granade
Changed external review links
v.3: 12-Oct-2017 18:32 - Stephen Granade
Changed external review links
v.2: 01-Oct-2017 17:05 - Stephen Granade
Changed version number, license type, development system, genre, forgiveness
v.1: 01-Oct-2017 14:48 - CMG
Created page