Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
Entrant - Cover Stories
|Average Rating: |
Number of Reviews: 2
Write a review
The main interesting quirk of leaves is that events are narrated by a viewpoint character who is not the protagonist. Commands like EXAMINE are carried out by the viewpoint character, but it is the protagonist who moves in response to movement commands.
I do have one possible theory about what's going on here that lends a little bit of additional meaning to its very static feeling: (Spoiler - click to show)Possibly the viewpoint character is actually the spirit of the deceased, and this explains why s/he can't do anything, or speak to the protagonist, or leave the gravesite when the protagonist drives away. If that's true, it at least makes the closing lines of the text a bit more poignant and significant than they otherwise would be.
On the other hand, occasionally the text gives hints that would seem to play against this theory, as in:
I take a good look at you. I try to hold my breath to keep you from noticing my staring. It's rare to see you so upset.
Surely this concern about being noticed, and the ability to hold a breath, mean that the viewpoint character has to have corporeal form?
So my alternative theories are possibly either that a) the viewpoint character is the deceased, but doesn't actually realize it and continues to behave as though visible and breathing -- in which case the game doesn't do nearly enough to make that clear -- or b) the viewpoint character is someone with a hopeless crush on the mourning protagonist, but isn't actually in a relationship that would make it appropriate for them to leave together.
Whatever the accuracy of those speculations, the limitations of the interaction and the near-total lack of information about the backstory make it hard to empathize too deeply with the characters.
(Spoiler - click to show)I definitely assumed the viewpoint character was the spirit of the dead person given their reactions to the mourner, but the game never built up the kind of eerie atmosphere or sense of magical realism that would have been needed to make that obvious but not certain. Since the game maintains a fairly banal, literal tone, I wanted to see a more literal ending.
If you enjoyed leaves...
Related GamesPeople who like leaves also gave high ratings to these games:
A Moment of Hope, by Simmon Keith
Average member rating: (7 ratings)
"At first glance, you look the same as always; waist-title_length brown hair tied back, red-blonde spanish goatee scraggly as ever, a few studs sticking through each earlobe, and fingernails -- except for the thumbs -- clipped short....
|You Are a Turkey!, by Jacqueline A. Lott|
Average member rating: (6 ratings)
This was written at pretty much the very last second for ClubFloyd's 2011 Thanksgiving Speed-IF session, inspired by Christos Dimitrakakis, who said, "Let's play You Are A Turkey!" during a ClubFloyd session while we were waiting for the...
|Violet, by Jeremy Freese|
Average member rating: (322 ratings)
Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]
This is version 2 of this page, edited by Sam Kabo Ashwell on 17 June 2012 at 3:04pm. - View Update History - Edit This Page - Add a News Item