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Doppeljobs

by Lei

Weird
2020

(based on 8 ratings)
3 member reviews

About the Story

You are a young doppelganger, fresh out of School of Humanity, finally realizing your life-long dream to own a human-centric business. You offer a unique service: imitation on demand, living through situations the humans would rather pass on. Embarrassing? Shameful? Boring? You can experience all those feelings on behalf of your clients, while they enjoy their day, unbothered, somewhere far away. Change into others! Learn the secrets of the City of Sand! Avoid foreclosure!

Game Details

Language: English (en)
First Publication Date: October 1, 2020
Current Version: Unknown
Development System: Ink
IFID: Unknown
TUID: zcxqr5azmarc68jl

Awards

Entrant - 26th Annual Interactive Fiction Competition (2020)

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Member Reviews

5 star:
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4 star:
(3)
3 star:
(5)
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Average Rating:
Number of Reviews: 3
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4 of 4 people found the following review helpful:
Infectious!, October 29, 2020
by deathbytroggles (Minneapolis, MN)
While the concept of being a doppelganger for hire is brilliant, what really excited me to play and keep playing this game was the sheer enthusiasm of our protagonist. It's hard not to be infected by their joy for their work and their optimism that their career will take off. Because of this, I made the effort to find every line I text I could even if I sensed it wouldn't change the plot or lead to a different ending.

In fact, I was ready to give this five stars until I couldn't reach one of the four endings as the game kept crashing for me while at the recital heading for ending four. The walkthrough was not helpful in avoiding this bug.

If there is a sequel I will be first in line to play as I'm still rooting hard for our rising doppelganger star!

2 of 2 people found the following review helpful:
Strange, well-written story with multiple endings, October 29, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: Less than 1 hour
This piece is choice-based and fairly short. You play as a doppelganger, a being from the Reverse Kingdom (I'm interested) living in the human world who has the ability to take on the physical appearance of anyone. You use your skill to complete mundane or uncomfortable tasks for your clients for a fee. But each transformation doesn't quite fade in the way that you advertise, something lingers. And ancient mysteries lurk below your city.

The game is pretty straight-forward, allowing simple choices after a few short paragraphs of text. Some choices simply allow you to gather more details about the world or your task at hand, and others allow you to steer the story. Your stated goal over the course of the game is to earn enough money to pay back a debt you owe to the bank. Your decisions affect how happy your clients are after you complete each task and thus how much you are paid. After one playthrough the game will tell you which of four possible endings you achieved. On my trip through the story, nothing particularly crazy happened, but I was focused on the goal of pleasing my clients in order to pay back my debt. I feel that more interesting outcomes are hiding behind some of the paths not taken. So even though the route I took was not particularly interesting, I think I will eventually come back to this game for another play or two to see if I can uncover those mysteries. Additionally, I felt the game was well-written and just off-normal enough to really help you embody the outsider nature of the main character. Worth your time.

2 of 2 people found the following review helpful:
A hardboiled story set in a fantasy sand world, October 20, 2020
by Enrique Henestroza Anguiano (Oakland, California)
Doppeljobs follows a newly trained doppelgänger who’s trying to make ends meet while avoiding (or seeking) a mysterious sand deity.

I loved the strong, catchy writing and subtle world building within the pulpy genre, as well as the neat framing device where some choices are surrounded by arcane symbols that map to an alternate serpent-related goal—which might turn out badly! There’s great flow to the game, with nice interactivity in each job episode, likely thanks in part to it being written in Inkle.

One thing I would have liked to see is more variety on replay, since the game teases four endings (I found two) yet many things appear to remain constant on subsequent play throughs, like the same sequence of clients and many choices appearing to play out in similar ways.

If you enjoyed Doppeljobs...

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This is version 3 of this page, edited by Zape on 9 October 2020 at 12:43am. - View Update History - Edit This Page - Add a News Item