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About the StoryIn this rather colourless and linear game, you play as some guy escaping from some complex. The obstacles on your route to freedom are a guard, a fence, a forest, an underground tunnel system, and a river. (Caution: One puzzle is rather tacky and crude.)
29th Place - 3rd Annual Interactive Fiction Competition (1997)
-- Carl Muckenhoupt
I must say that there were plenty of things about Leaves that I did like, or at least didn't mind. The puzzles weren't extraordinarily clever, but they weren't dreadful either, the prose was largely competent, and the story reasonably compelling though minimalist. There were some plot holes, naturally, but they weren't too outrageous, and generally this was on course for perhaps a 4, perhaps a 5. And then, well, a certain moment happened, and I revised everything downward several notches.
-- Duncan Stevens a.k.a. Second April
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
You might think that a game called "Leaves" would have something to do with leaves. You'd be wrong. The game's actual theme is escape: you, as the main character, must escape from a heavily guarded complex. Who are you? It's not clear. Where are you? It's not clear. Why are you there? It's not clear. Why do you want to escape? It's not clear. What is clear is that Leaves isn't much concerned with having a story, but rather with setting up a sequence of linear, one-solution puzzles, the completion of which leads to a full score but not much narrative satisfaction.
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Number of Reviews: 1
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An intriguing little game that devolves into juvenilia, July 1, 2017
I would give it 3 or 4 stars, but it just gets dumb, involving marijuana quests and another interaction involving a statue that could only be conceived by a teenage boy.
This is version 4 of this page, edited by David Welbourn on 1 June 2018 at 10:47pm. - View Update History - Edit This Page - Add a News Item