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About the StoryDefend your stronghold from invading monsters and lead your people to glory! Rule your territory, punish your enemies, and build your legacy in an epic fantasy tale that spans decades.
"Stronghold: A Hero’s Fate" is a 250,000-word interactive fantasy novel by Amy Griswold and Jo Graham, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Monsters have plagued your valley for as long as you can remember. But if anyone can destroy them, it’s you: you’ve already killed a powerful undead lich, and your sovereign was so impressed that he gave you a town in return. As the ruler of this new settlement, you’ll fend off invading goblin armies, flesh-eating bats, and feuding warriors in your quest to build a thriving community.
Now that you have your own stronghold, will you raise an army to repel the monsters once and for all? Or will you hold power for a lifetime without ever attacking another soul? Harness your strength, cunning, and even magic to defend your citadel and help your people prosper.
Invest in trade, mining, or farming—but choose your favorites wisely. Show mercy and forgiveness to your enemies, or be bold and aggressive as you expand your realm. Will the burden of governance make you serious and solemn, or will you retain your sense of humor and win fans near and far? Which groups will you please, when you can’t ever please everyone? And when the end draws near, will you be respected, forgotten, or reviled?
Will you triumph as a great leader, or see your stronghold fall?
• Play as male, female, or non-binary, gay or straight.
• Enjoy an epic fantasy of adventure, friendship, and city-building.
• Lead your people as a bold warrior, clever diplomat, or fledgling sorcerer.
• Defeat a goblin army or make peace with your people's oldest enemies.
• Rule on blood feuds between your townspeople, or just judge the best pickles at the harvest fair.
• Court a spouse (or two), or found a new family with a sworn sibling.
• Select an heir to continue your legacy.
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Number of Reviews: 1
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The game has a large scope with each element having less focus. It's like the opposite of Cryptkeepers of Hallowford, which has the entire game focused on a single dungeon over a couple of days. Instead, this is a youth-to-death game, starting with when you found a village and ending with your death.
During those decades, your main choices are romancing people, dealing with 3 sets of interpersonal conflicts that fester over time, and managing your village's economy, defenses, education, etc.
Some events are recurring, like a choice on what public buildings to work on or what part of the economy to prioritize. Other events are special, like getting a chance to find magical books in a tomb underground.
The first chapter is significantly different from the other chapters, as it has no sim features.
My ending was pretty abrupt, as I died in battle and got one page afterwards. I'm not sure if there are longer endings for the other paths, but it was generally satisfying.
This game is pretty polarizing in interesting ways. It has over a thousand reviews on the iOS omnibus app and is usually high on the bestselling list, but it has a 6/10 rating and < 4 on google play store. A lot of those ratings are from people who hate games with transgender and non-binary options, which this game has a lot of.
Also, there are reviews complaining the game is way too short and others complaining it drags on too long. I feel like it's a game with a ton of threads, each of which is passed over fairly quickly, including your personal narrative. Has a lot of replay value, though.
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This is version 1 of this page, edited by R.E.Towers on 16 November 2018 at 11:57am. - View Update History - Edit This Page - Add a News Item