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Game Details
Language: English (en)
Current Version: 5.0 License: Shareware Baf's Guide ID: 534 IFID: Unknown TUID: t88ohgh4yo7131e5 Remade as Jacaranda Jim, by Campbell Wild |
Editorial Reviews
SPAG
My favorite place in the game is the cave. It contains interesting areas and plenty of puzzles. It also contains one of my favorite puzzles: the wall of fruit. As you explore the cave, it becomes less and less like a cave (it contains stuff like a telephone booth and a safe). [...] Overall, Jacaranda Jim is a good game and worth playing, but it could have been an excellent game if the puzzles had been better.
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SynTax
The humour is a bit restrained throughout, despite the introduction, but can afford a laugh on the odd occasion. I personally think this is a good thing, the humour taking second place to the puzzles. Some authors prefer to squeeze the puzzles in amongst the jokes - it works sometimes, but often doesn't. With JJ, however, the whole humour-puzzle interaction works very well, each one complimenting the other. (Grimwold)
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SynTax
All in all this game was worth the money, not to the extent of intriguing me but to the point where I want to go back and play the game many times over. (Rusty)
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SynTax
All text descriptions have a jolly, light hearted feel and the responses to your inputs are enough to make you cry. I'm one of those people who type in all the known swear words to see what the response will be and I've come across some really good ones in my time (Simon Avery's have had me chuckling here and there) but these are real side splitters. (James Judge)
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Member Reviews
| Average Rating: ![]() Number of Reviews: 2 Write a review |
There were, however, a number of puzzles that I managed to solve. They didn't really resemble anything that might be considered a plot, but I gained a good deal of satisfaction from them anyway. And I played and played and played it, despite everything, because I understood that this was a medium vastly more appealing than anything else available at the time, if only the content wasn't so horrendous. So I owe it a fairly substantial debt, despite all.
Moreover, it introduced me to a number of words, including 'bootleg' (there is an evil Software Pirate) and 'plinth'.

As far as IF goes, it's very old school, focusing mostly on puzzles. Some puzzles are quite easy, whilst others are quite tricky. There's a main 'theme' to the game, that once you get makes progress much easier. Regardless, you do get killed, often, and without warning. An 'undo' feature would be handy here.*
Also, the game is 16-bit, which makes it difficult to run on 64-bit versions of Windows without using an emulator such as DosBox.*
Regardless, if you like traditional Text Adventures this is a must-play game, that should keep you entertained for a good few evenings.
Out of interest, has anyone ever managed to get more than 2255 points out of 2400? If so, please drop me a line.
(* Shameless plug - Both of these problems can be worked around by playing the ADRIFT port of this game)
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Polls
The following polls include votes for Jacaranda Jim:Games with NPCs that tag along by Ghalev
List here any games that feature a (preferably memorable!) "sidekick" character - an NPC who follows the viewpoint character around for most or all of the game, as per Floyd in Planetfall or Trent/Tiffany in Leather Goddesses of Phobos.
The Most Obscure Commercial IF Game I've Ever Played by Xervosh
I'm hoping to be reminded of some of the obscure little IF games I may have played during the 1980s, but since can't recall. In addition, this poll may get a few more obscure games from the 1980s (or early 90s, or late 70s) listed in the...
Milking by CMG
After playing Hard Puzzle by Ade McT, which centers around assembling a "milking stool" under rather sinister circumstances, it struck me how odd it can be to feature milking in a game. This poll is for any games that include or...
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