Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
Nominee, Best Individual PC - 2011 XYZZY Awards
|Average Rating: |
Number of Reviews: 6
Write a review
Most Helpful Member Reviews
Consistently with Pacian's other work, the story's focus is distinctly, and one assumes deliberately, not about some of the things that "classic" and "neoclassic" IF focus on. The things that are hidden or hinted at in this game are not about place or object, so that the task is not to explore place or object. It's not about puzzles. Indeed, the story rather explicitly turns its back on those traditional elements: (Spoiler - click to show)as when taking inventory reveals that Nicky is carrying a pile of useless books or (Spoiler - click to show)where the discovery of an intricate puzzle-lock leads, almost instantly, to its summary destruction by Peyton. For most of the story it's obvious where you must go and what you must do.
But this does not mean that the characterization, either of the people concerned or of the location, is inadequate. Quite the contrary. The surreal world and the characters are sketched, with additional elements occasionally revealed, in a way that very convincingly shows, without telling, an intriguing back-story and environment.
Nor does it mean that the game is not about choice. On the contrary, it is very much -- in the end -- about choice. As Victor Gijsbers has perceptively said, choice is most important when the reader/player is explicitly aware of it. Despite the combination of melodrama and camp on the surface of the story, the result manages to be touching.
The aim of this story is evidently not profound -- no mixture of Indiana Jones and Rocky Horror could be -- but for all that it manages to be not just light fun (though it is that), but something a little more too. Highly recommended if you like short, strongly drawn pieces to while away half an hour or so.
"The zeppelin lurches suddenly and I tumble forward, spilling my books on the deck. Peyton laughs sympathetically and holds out his hand."
The viewpoint character and Peyton explore this dynamic along with the eponymous tower, learning about each other even as the reader learns the history of the setting. For such a short game, there is a great deal of backstory verging on the infodump in places, but never substantially enough to drag on the reader. Only curiosity, and perhaps, a tease of things (never?) to come.
It's surprising to find much replayability or branching in Speed-IF, but even though they're naturally abbreviated there are numerous endings, all logically suggested by the end-game scenario, and several points where the fleeting conversations can be steered into different revelations and outcomes. I found this thoughtfulness, like the developed personalities and vivid descriptions, touching. While it might take 10 minutes to play the first time and 2 thereafter, "Love, Hate, and the Mysterious Ocean Tower" is a vignette I'll visualize and remember for a long time.
The story is a snack-sized piece about threatened love in the context of a supremely bizarre universe with zeppelins, archaeologists, savage deities and squid-men. The few locations we get to visit are vividly drawn and suggest an entire larger culture. (Possibly even the same culture as in "Walker and Silhouette"? Both feature an identifiable England continuous with lands of unidentifiable strangeness and fantasy.)
Definitely worth a try, especially for those who already know they enjoy Pacian's style.
See All 6 Member Reviews
If you enjoyed Love, Hate and the Mysterious Ocean Tower...
Related GamesPeople who like Love, Hate and the Mysterious Ocean Tower also gave high ratings to these games:
|Toddler RPG, by Noah Marshall|
Average member rating: (5 ratings)
Find a way to get down the big kids' slide! Progress from infancy, to early communication, to a quest to make it down the big kids' slide. Hints: 1) you will need a little bit of wisdom to take an interest in the playground 2) you will...
|Perdition's Flames, by Michael J. Roberts|
Average member rating: (18 ratings)
The afterlife isn't what you expected. Explore a strangely modernized and bureaucratic underworld, replete with strip malls, government offices, and science labs, as well as the occasional lake of molten rock.
|the uncle who works for nintendo, by michael lutz|
Average member rating: (72 ratings)
It will take some time to get through one game, maybe 15 to 20 minutes your first go? It has five possible endings. The original commissioned artwork (some glimpsed in the cover art) was made by the talented Kimberly Parker...
Recommended ListsLove, Hate and the Mysterious Ocean Tower appears in the following Recommended Lists:
my favorites by namekuseijin
Everyone got theirs, here are mine. They're in no particular order and feature varying difficulty and/or size. Every single one is great. I also have my favorite authors and I'm biased towards their IF. Good thing this is my favorites...
Favorites by Ivanr
This is a chronologically-ordered list of the games that are my personal favorites. These are the games that have stuck with me the way that a great movie or a great book does; a more restrictive criterion yet than my choice to give...
Great "lunchtime length" games by MathBrush
These are games that can generally be completed in 30 minutes or less. Some can be completed much faster. Included in this list are games that have multiple endings that can individually be reached quickly. It also includes several Twiny...
PollsThe following polls include votes for Love, Hate and the Mysterious Ocean Tower:
Mouse & Milquetoast - Modern-World Games With a Timid Protagonist by Ghalev
In some games, you play a brave hero, or a cynical crime-fighter, or a cunning robber. In others, you play an artificial mind, an alien, or an animal. In many, you play nobody in particular, just an average person of some kind, doing a...
First and Third Person Second Person Narratives by dacharya64
Not as complicated as it sounds! Interactive fiction is dominated by the iconic second person narrative (*You* find yourself in a room). But this is not the only way that these stories could be told. I'm looking for those games out there...
Vertical Games by Anya Johanna DeNiro
Looking for games that really explore verticality, which go up (way up) in their setting. Human-made structures in particular: towers, skyscrapers, radio antennae. Games that figuratively can make you feel dizzy, particularly after a...
This is version 5 of this page, edited by C.E.J. Pacian on 15 May 2011 at 3:41pm. - View Update History - Edit This Page - Add a News Item