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About the StoryYour friend, a folk storyteller, has offered to perform her latest work. As her audience, it is your task to advise how her tale should unfold.
Rock, Paper, Shotgun
This particular tale is plucked from Slavic folklore and the actors are new to me, which made playing through the brief encounter a pleasant educational experience. It helps that the story is delightfully – if sparsely – illustrated, flickering with a glow that fits the setting and mood.
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It's a truly beautiful Twine, in which you help your storyteller friend perform their latest work, in a game that's not merely about forgotten fables and high fantasy, but also about the relationship between storyteller and audience, the perception of stories and even the experience of violence itself.
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Number of Reviews: 2
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The Domovoi is a game about storytelling. Like Whom the Telling Changed, you get to influence events in the story, but where the PC works against an antagonist in Whom the Telling Changed, here the story is a collaborative work. Your friend may express doubt or satisfaction at your choice, and the PC's perspective outside of the story in the making allows for in-universe commentary. The unnamed NPC in Domovoi has her own views, after all, and if you suggest something with which she disagrees, she will probably slant the story to include that, but make her feelings known.
This game is also a pleasure to play, not least because it is styled attractively. Like Beneath Floes, it features illustrations that set the mood and whose colour schemes demarcate changes in perspective.
Perhaps true to oral tradition, the story you help to tell can vary between play-throughs, depending on the choices you make. The game didn't dwell on the meta aspect much, though, focusing instead on the meat of the story.
In summary: The Domovoi is an introspective work which taps into Slavic folklore, with a lively NPC and a story within a story. Recommended, if nothing else than for its luscious illustrations and sound effects.
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