Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download


Mission.zip *
Amiga Application
mission.zip *
Contains MISSION.GAM
For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads.
mission.sol
solution
Walkthrough and maps
by David Welbourn
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

The Mission

by Jim MacBrayne

Cave crawl
1990

(based on 1 rating)
No member reviews yet - be the first

About the Story

A quest for a shoelace? Well, there's a lot at stake here...and it's up to you whether or not you win the bet and succeed at your mission. [blurb from The (Other) TADS Games List version 1.2]

Game Details

Language: English (en)
Current Version: 1.02
License: Freeware
Development System: TADS 2
Baf's Guide ID: 142
IFID: TADS2-6173CD81CC2D326553C3FBCCC4282CE7
TUID: qk4811x45g1hfbd2

Editorial Reviews

Baf's Guide


Seek the Toothpick of Quetzlcoatl [sic] to settle a wager. An eclectic environment neatly divided into small, internally consistent areas, some more whimsical than others, bound together by a central area. Lots of "filler" rooms. Pedestrian puzzles. Giant mushrooms. Uses flashbacks to fill in the minimal plot. Always save your game before striking into new territory - you may lack the equipment necessary to return.

-- Carl Muckenhoupt

SynTax
The portal turns out to be the gateway into several other scenarios, making this a good-sized adventure - and I haven't finished it yet. Part of the enjoyment of The Mission is derived from working out what order the portals should be tackled in, and part is from revelling in the marvellously detailed descriptions which are as good as always.
-- Sue
See the full review

SPAG
The Jim MacBrayne games
There's even a sense of dramatic progression at times-- particularly in The Mission, where your quest for the toothpick of Quetzlcoatl (really) is periodically interrupted by scenes out of some old boys' club, where the potentates who commissioned you with the quest speculate on the chances of your completing it. It's a cinematic device that I'd never seen in IF, and it's used to great effect here. The problem is that standards have changed since MacBrayne wrote these games, and even well-written puzzle- fests don't elicit much more than a yawn anymore--even when they don't have the game design flaws that these have.
-- Duncan Stevens
See the full review

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Links




This is version 5 of this page, edited by David Welbourn on 16 September 2015 at 9:09pm. - View Update History - Edit This Page - Add a News Item