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About the StoryQikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children: she dwells beneath the ice.
Beneath Floes is a short, illustrated work of interactive fiction made with the Twine engine, playable in most web browsers. It is story-driven, centered around Inuit history and traditions. The game is a collaboration between Bravemule (Matul Remrit, The Domovoi) and the Nunavut-based game studio Pinnguaq (Singuistics, Qalupalik).
Emily Short's Interactive Storytelling
It is both a story and a meditation on story-telling, one which starts by explaining to the reader how much is going to be under the reader�s control. Not a lot, as it turns out: you mostly get to change small details, details that explicitly don�t branch the plot, while the horrible core story is beyond the player�s capacity to change. But the effect is very different from, say, the also very linear interaction in My Father�s Long, Long Legs, or the fact-mingled-with-fiction of Coming Out Simulator 2014.
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A haunting multimedia Twine about an inuit legend, July 21, 2016
The music and sound effects are well-chosen to establish the atmosphere. The illustrations are nice, too, with a couple of cool tricks with them.
The pacing of the twine story was effective for me, with appropriate use of fade-ins and repeated links.
Overall, a nice short creepy story.
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