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3minutes.zip *
Story file, from Delron
Requires an ADRIFT version 4 interpreter. Visit the ADRIFT site for download links.
threem.taf
Story file, from Shadow Vault
Requires an ADRIFT version 4 interpreter. Visit the ADRIFT site for download links.
Hourglass.zip *
All the games in Hourglass Comp, from the ADRIFT site
Requires an ADRIFT version 4 interpreter. Visit the ADRIFT site for download links.
hourglass-comp-2006.zip *
All the games in Hourglass Comp, from Delron
Requires an ADRIFT version 4 interpreter. Visit the ADRIFT site for download links.
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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3 Minutes to Live

by Ren

Espionage
2006

(based on 1 rating)
1 member review

Game Details

Language: English (en)
First Publication Date: August 13, 2006
Current Version: 1.0
License: Freeware
Development System: ADRIFT
IFID: ADRIFT-400-8FB0B4F514DCB42C18C6CFEA190BFCA6
TUID: oy2hoke5poiyvq6d

Awards

3rd Place - ADRIFT Hourglass Comp 2006

Editorial Reviews

Delron
Assorted short reviews
I think this game required a more detailed introduction and ending. Who was the main character? Why were those people letting him live? What did the "hero" do that was so special? I looked into the generator (yes, with the password) but I didn't find a better ending in the other choice either. Some pretty good puzzles though.
See the full review

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Member Reviews

Average Rating:
Number of Reviews: 1
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3 of 3 people found the following review helpful:
Promising game with a terrible ending, December 19, 2010
by Bernie (Fredericksburg, VA)
This game is a piece of speed-if written for the Hourglass Comp. Like all speed-if, it suffers from a bit of under-implementation. Unlike most speed-if games, there is a genuinely good game written here, and it's a shame that the author didn't finish it.

You play a hero trapped in a morgue by an evil mastermind intent on blowing up the city. ("Hero" as in James Bond, not Superman in spandex.) You must free yourself and stop him. The game is written with a tone of urgency -- aided by a giant clock counting down the seconds until detonation -- that pulls you into the game and spurs you to action.

The first puzzle is a guess-the-verb type that borders on obscure(Spoiler - click to show) "lean" is the necessary verb, and is completely unclued, but the rest of the puzzles are straightforward. However, as indicated by my review title, the game has only two endings, neither of which is an optimal ending. (Spoiler - click to show)There is no saving the city for this hero. Either you will run like a coward or stay and be blown up. I spent a large block of time searching for the optimal ending before finally discovering a set of hints for this game from the author, indicating that he had run out of time and been unable to create a good alternate ending to the game.

Nevertheless, the game is fun to play up until that point, and its ability to create a sense of urgency makes it worth a look.

3 Minutes to Live on IFDB

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Fast-paced action scenes by Juhana
Fast-paced action is something that's notoriously hard to do in IF where waiting for player's input necessarily pauses the game every turn. Which games have succeeded in creating action scenes that convey the sense of urgency, danger and...

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This is version 1 of this page, edited by David Welbourn on 17 March 2009 at 4:20pm. - View Update History - Edit This Page - Add a News Item