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About the StorySomeone is whispering behind your back: "She used to be the greatest thief in Contrition, until..."
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Number of Reviews: 2
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Porpentine excels at visceral imagery and making Twine do what she wants. I don't think she's interested in story cohesion or character development. Perhaps it's a flavor you either get or you don't, and this type of thing over and over is obviously not intended for me. I appreciate and admire the imagination and HTML skills that go into her works, but I don't feel in any way affected at the end as many other people are. Does that make me a monster?
A keyword based surreal twine game, August 22, 2016
In this game, you have a few locations, and an inventory. Both are dynamic. You move to a new area and use a new item. Being porpentine, the inventory includes things like emotions.
Overall, the mechanic was nice, and the vaguely futuristic surrealism worked for me. However the overall gameplay turned into repeatedly cycling through the inventory in every location, hoping for something to pop out. An interesting experiment
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There were a lot of great games released in the past year, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked...
This is version 2 of this page, edited by CMG on 22 February 2015 at 9:39am. - View Update History - Edit This Page - Add a News Item