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12th Place - 11th Annual Interactive Fiction Competition (2005)
2nd Place - InsideADRIFT End of Year Comp 2005
A plot-oriented game without any puzzles, but with mystic elements. Unfortunately, I couldn't reach an optimal ending - neither the first time, as I played it on my own, nor for the second one, as I resorted to the enclosed walkthrough. Maybe I've just chosen the wrong option somewhere, but, to be honest, I've just hadn't the patience to check it. Anyway, the critical decision points seem to be hidden very carefully; those of them that should have affected the outcome of the game, for some reason have not.
-- Valentine Kopteltsev
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"I've slept with high class dames and drug-snorting whores; professional models (even a couple of top shelf centrefolds); nurses and secretaries; yet none of them, even one, came close to Stephanie Gamble in terms of sheer physical beauty."
to the scattering of heavy profanity, this game is adult-oriented, which isn't really my thing.
But the interactivity and story work well. It's about 75% a CYOA game with numbered selections, kind of like Choice of Games, with an emphasis on conversations and making plans. The rest is limited parser, with most actions being movement, looking, or talking.
The story is about a plot you have to off the old, rich husband of your girlfriend.
If you enjoyed Mortality...
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This is version 2 of this page, edited by Eriorg on 10 November 2007 at 7:18am. - View Update History - Edit This Page - Add a News Item