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The Ouroboros Trap

by Chad Ordway

Experimental/Science fiction
2019

(based on 2 ratings)
1 member review

About the Story

Stop me if you've heard this one before: You wake up alone in a room with no memories of how you got there and no way out. Oh, you have heard that one? Well, okay. Well, I guess you'll just have to trust me on this one. After all, what's the worse that could happen?

Game Details

Language: English (en)
First Publication Date: October 1, 2019
Current Version: Unknown
Development System: Twine
IFID: 49A0A39B-0CC9-48D6-942C-9D54DD4DC50B
TUID: md7l32k4yoszhjn3

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Number of Reviews: 1
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1 of 1 people found the following review helpful:
A cyclical, surreal twine game with many bad endings and one good, October 2, 2019
by MathBrush
Related reviews: 15-30 minutes
"Stop me if you've heard this one before," the game says. Well, I have heard this one before. The game replies, "Oh, you have heard that one? Well, okay. Well, I guess you'll just have to trust me on this one. After all, what's the worse that could happen?"

Well, the worst that can happen is that I can have a bit of fun doodling around with this cyclical game before finding the 'good ending'.

The game is very aware of its reliance on tropes. The 'you are in a room, escape and weird branchy stuff happen' is an old one, perhaps best expressed in J.J. Guest's enormous, decades-in-the-making Escape From the Crazy Place. This game is much smaller, possibly created in response to a school assignment (a credit thanks a professor).

None of it is bad, but it doesn't push the boundaries at all. All of the links work correctly, but the styling of the text is standard. There is some timed text, done better than most. The branching interactivity works well with the small, cyclical nature.

I'm a fan of soothing, small, cyclical surreal games (like Astrid Dalmady's early work). If you are too, I recommend this.

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This is version 1 of this page, edited by MathBrush on 2 October 2019 at 4:03pm. - View Update History - Edit This Page - Add a News Item