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Story file
Raw Glulx story file. Note that this game was designed for Quixe, so for the intended user experience use the Online link.
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.

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It Is Your Responsibility

by Tom McLean

Science Fiction
2012

(based on 5 ratings)
1 member review

About the Story

You're in a sleep so deep it's like you don't exist. It's the sleep of infants before they're conceived, dreamless and undisturbable. "Rest" would imply some energy that you've spent previously, but you don't remember anything that could be called "previous"...

But now it's different. There are thoughts passing through your head, where previously there was nothing. There's a sense that you're actually asleep; there are senses at all! There's a feeling of... a pressure against your back. You have a back! You're lying down! Your eyes are closed. You have eyes. You have eyes, and... a responsibility.

Game Details

Language: English (en)
First Publication Date: March 11, 2012
Current Version: 1
License: free
Development System: Inform 7
Forgiveness Rating: Merciful
IFID: 3C643EDE-3E76-11E1-A06C-485D60C68523
TUID: ma18zfc2slr86nvl

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1 of 1 people found the following review helpful:
Some rough edges, but amusing, March 12, 2012
It Is Your Responsibility is a short(ish) puzzle game about your protagonist's wild attempts to accomplish a task whose purpose is never clear, in a dystopian futuristic bureaucracy. The puzzles are mostly about smashing things up and recombining objects in slightly startling ways.

There are a few rough spots: a hatch can be referred to or discovered by accident before the game properly introduces it, and a few verbs give misleading failure messages until you use them in exactly the right way. (Spoiler - click to show)If the game tells you that putting something on the shard is useless, persist anyway -- you just haven't found the right object yet. Many of the puzzles I solved in reverse order, first noticing that something could be done with an object and only later realizing why that might have been useful to do. The design does have its strengths as well, however: the game does a good job of pointing the player towards usefully interactive objects, and it is so compact that it's hard to get too terribly lost. As far as I could tell, it is not possible to put the game into an unwinnable state.

The presentation of the game adds to the appeal. The Quixe website is attractive and has a handy hint list, and the comments on the Youtube trailer suggest that a number of players enjoyed the game despite little previous exposure to IF. Customized fonts and cover art help dress the piece up.

It Is Your Responsibility reminded me a little of Ryan Veeder's You've Got A Stew Going! It's not as thoroughly polished as Veeder's work, but the scope of the story and the tone and style of the puzzles were similar. Overall, not a bad debut work.

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Do you still remember when you played your very first IF? How did you get drawn (and perhaps addicted) to IF and have been playing still? What was the title that started it all for you? I started with a collection called "The Adventure...

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