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1-10 of 10 "As you may be aware, everyone who hasn't 'made it' and settled into the placid waters of The Civil Service must become a small business. This generally entails either clothing, feeding or entertaining those who work in the public sector and the buzz word for success is USP: the unique selling point which will give your business the edge over the competition. (Of course this country really needs small businesses to create wealth, like manufacturing or new technology - but no-one's told the bank managers who give respectability a bad name). Anyhow, I digress. The point is where on earth is the unique selling point in this product? There isn't one.
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| Direct link | Add a comment - civilstat (Maine, USA), October 21, 2021 1 of
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Overrated, June 20, 2020by jcompton This game is routinely ranked higher and remembered more prominently than its sibling The Tracer Sanction--so much so that at press time, Tracer isn't even listed in IFDB. That is a shame. Mindshadow's story is weak and it overall offers little challenge or depth. The Condor gimmick is fun but apart from being competently executed, Mindshadow isn't particularly noteworthy even as an artifact of its time. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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Excellent for 1984 - dated by today's standards, September 17, 2015I got ahold of this game as part of the Interplay's 10th Anniversary Anthology. The box art and the accompanying CD audio track with the installer made this game immediately captivating. Was this review helpful to you? Yes No Remove vote | Add a comment
- Captain Sidekick, May 2, 2014 - GDL (Philadelphia, Pennsylvania), August 9, 2011 - André St-Aubin (Laval, Québec), June 1, 2011 - Samuel Verschelde (Stormi) (Lyon, France), April 20, 2008 - Miron (Berlin, Germany), December 11, 2007 Baf's GuideLoosely inspired by The Bourne Identity, this is an early (possibly the earliest) example of the now-cliché device of amnesia as a way to plausibly throw the player character into an unknown environment. After your return to civilization from the desert island where you begin, the goal turns from mere survival to a search (whilst dodging assassins) for the protagonist's missing past, revealed piecemeal through the special command "REMEMBER". Once you've remembered everything, the game ends abruptly. Rather short and reasonably easy, largely due to the simplicity of the world model. The cartoonish illustrations contain vital information not mentioned in the text. -- Carl Muckenhoupt
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