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About the StoryIn this sprawling old-school puzzle game, you play as a resident of the Arboretum, which is a decaying city district cut off from the rest of world, fit only for hippies, zombies, and other disgusting creatures like yourself. Your goal is "to contact an outside force and escape the evil mind-numbing powers of the Arboretum."
hallwayA player might be put off by these old school conventions, and by consequence, it can be difficult to decide where to direct one's focus. Especially since are several unused objects and not every locked door is openable. Also, there are hunger and sleep daemons, but they activate every 200 and 400 turns respectively, so they aren't too odious.
You are in a short hallway with tatty wallpaper.
There is a small wicker table here.
The hallway leads South to the living room.
There are stairs here leading up.
There is a doorway to the North.
Assuming you can overlook these issues, you may be charmed by the game's humour (try to "dig" anything) and liberal use of Brit-speak ("torch" for flashlight, "leccy" for electricity, etc). And it is a surreal place; did you know you have zombies and slugs for neighbours? Have fun escaping...
-- David Welbourn
Arboretum is a very busy game, with plenty of puzzles for you to think about and tackle all at once, so it's fairly non-linear and you can progress quite rapidly to approximately halfway. I found it interesting and entertaining, and although the location descriptions and writing are not outstanding, there is a definite sense of humour lurking throughout this game, despite the rather bleak scenery of the first few locations. Arboretum grabs your attention from the outset with its many and varied puzzles, its frenetic pace, and its huge variety of quaint red herrings.
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This is version 3 of this page, edited by David Welbourn on 27 February 2018 at 8:55am. - View Update History - Edit This Page - Add a News Item