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For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
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by David Welbourn

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The Day I shot Alex

by Marius Müller profile

Episode 10 of The Alex and Paul Series
Science Fiction
2017

(based on 1 rating)
1 member review

About the Story

Paul is at the perfect party! But someone is missing...

Game Details

Language: English (en)
First Publication Date: January 15, 2017
Current Version: 1
License: Freeware
Development System: Inform 7
Forgiveness Rating: Polite
IFID: 5E25108A-4F3A-4243-8077-3400C6DC1845
TUID: k3yitx89bd22g260

Awards

Winner - Tent Annual New Year's Minicomp

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Number of Reviews: 1
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Mostly for die-hard fans, July 19, 2018
by Karl Ove Hufthammer (Bergen, Norway)
Oh no, it’s ‘The Day I shot Alex’! :O On the upside, this means that we have a new ‘Alex and Paul’ game to play – the tenth in the series. And for the first time, we get to play Alex’s husband, Paul!

After a brief, interactive prologue, we’re in very familar surroundings, a party at Alex and Paul’s house. And everything seems absolutely perfect at first. But then we notice that Alex is missing, and the domestic story quickly takes a darker turn, more towards science fiction (cf. the previous episode, The Day time stood still).

Unfortunately, the game soon starts to feel like a long-running science fiction series – the type that has run out of original ideas several seasons ago. Cue lots scientific-sounding mumbo jumbo, some ‘applied phlebotinum’ and various other tedious plot devices. There are a few puzzles, but the actual story is often conveyed via too long info dumps.

So what about the puzzles? Are they any good? Well, they mostly make sense, but they’re not very original, and the implementation isn’t always fair. For example, one puzzle late in the game involves an action that physically makes perfect sense, but whose solution involve a different world model interaction than what is typically expected in parser-based interactive fiction. Another example can be found quite early in the game, where you can only advance the plot by using an exit that is 1) not listed in the status bar (which now, helpfully, lists rooms exits), 2) isn’t mentioned in the room description and 3) isn’t even one of the cardinal directions!

The best of the ‘Alex and Paul’ games are the ones that have lots of humour. This one is not one of those.

As usual for the series, the game ends with a sequel hook. Unfortunately, it’s more of the ‘let’s throw yet another villain into the mix’ type, which doesn’t give much promise for interesting story development. But, while I think the present game is mostly for die-hard fans, I always look forward to playing a new ‘Alex and Paul’ game. :)

The Day I shot Alex on IFDB

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On Thursday, August 30, 2018, I published new walkthroughs for the games listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...

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This is version 4 of this page, edited by David Welbourn on 30 August 2018 at 10:28pm. - View Update History - Edit This Page - Add a News Item