Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryA Scots fantasia about anxiety
Featuring kelpies, lost keys, mysteriously-lit underground caverns, boring work, panic attacks and red hair.
Raik is written in Scots, one of the languages of Scotland, with a full integrated translation into English. An earlier version was entered into the 2014 Interactive Fiction competition: this is a full expanded edition, twice the size, with additional features and more bad jokes about celtic fantasy and Scottish independence.
Average playtime: 25 minutes for a full playthrough, 90 minutes to read everything on multiple playthroughs.
Direct any thoughts, questions or bugs to email@example.com.
Cover art by Kitt Byrne.
15th Place - 20th Annual Interactive Fiction Competition (2014)
|Average Rating: |
Number of Reviews: 2
Write a review
'Raik' switches as deftly between Scots and English as it does between its two contrasting/complementary plotlines, both of which are freely navigable by the reader. When reading the segments of the text in Scots, the main character navigates the challenges of modern living and a debilitating anxiety disorder, and when the text switches to English the narrative adopts a distinctly fantastical tone that would be at home among the work of Robert Jordan or Patrick Rothfuss. This constant movement between worlds and languages is pleasant, and creates a sort of meaningful dissonance. My advice to any readers unfamiliar with Scots would be to actually sound out each word aloud as you read. Scots is a phonetic dialect that can be bewildering on a page or a screen, so vocalising the text helps.
My only real criticism of ‘Raik’ is that it isn’t as interactive as it could be, and it never really feels as though the reader is surrounded by infinite textual possibilities. Harry Giles uses twine and hypertext with some skill, but does nothing to push the genre and assert the interactivity of the plot. The story is very short, which is a downside for me as well.
A game written half in Scots, dealing with panic attacks, June 2, 2016
The game has two parts, a Scots part about a modern day person who is trying to resist a panic attafck, and a standard English part about a person on a Celtic quest for a magic staff.
The game was not too long, but the combination lock required some research and there are opportunities for losing in the middle. There is also a maze.
Overall, I liked this game, but the Celtic part seemed just added in; I wished it was integrated more fully. I did not play the commercial version, which may have resolved this issue, being twice as long.
If you enjoyed Raik...
Related GamesPeople who like Raik also gave high ratings to these games:
|AND WHEN I SQUINT IT LOOKS LIKE CHRISTMAS, by Norbez|
Average member rating: (6 ratings)
Oh no! Young Polly has been transported to a strange, magical land by an evil wizard. Help her get back home in this Twine adventure! This game was designed as a young player's first introduction to hypertext interactive fiction, but has...
|Wrenlaw, by Ryan Veeder|
Average member rating: (20 ratings)
It would be nice to know what you're looking for.
Constraints, by Martin Bays
Average member rating: (17 ratings)
PollsThe following polls include votes for Raik:
For Your Consideration: Games from 2014 that should be nominated for the XYZZY Awards by Molly
There were a lot of great games released in the past year, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked...
This is version 10 of this page, edited by Autymn Castleton on 17 December 2017 at 1:05am. - View Update History - Edit This Page - Add a News Item