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5 people found the following review helpful:
Freedom and intensity, July 28, 2008by Beekeeper By turns funny, affecting, and disturbing, this one-move game hits hard with the help of great writing, intense themes and unparalleled freedom. Was this review helpful to you? Yes No Remove vote | Add a comment
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12 people found the following review helpful:
Nothing Quite Like It, December 1, 2007What a wonderfully successful experimental piece. As has been well documented, the game ends after your first action, but the results are myriad and compelling. I played late into the evening, and it was some time before the true story hidden in the simple dynamic finally revealed itself (and after I'd already thought I'd figured it out). Beneath an illusory simplicity is a very funny, scary, and ultimately moving game -- if you're willing to try as many possibilities as you can. It's weirdly cathartic to be presented with a recurring moment in time in which you can try whatever action (within reason) is at hand. Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
More than just a gimmick, November 9, 2007Aisle is rather unusual in that the game ends after a single command; the command you choose to type determines any or all of the story, the backstory, the other characters, and your own personality and motivation. I rather enjoyed it. It's certainly worth a go, since at minimum it demands only a few seconds of your time. Was this review helpful to you? Yes No Remove vote | Add a comment
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16 people found the following review helpful:
Amusing as well as deep, October 22, 2007by robkun (London, UK) The BAF review almost says it all. The only thing I'd add is how funny it can be as well, and yet even in these wickedly surreal moments, there is still that depth that makes you realise how much thought has been put into the design. Was this review helpful to you? Yes No Remove vote | Add a comment
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