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Previous | << 1 2 3 4 5 >> | Next | Show All Though there is not much of a story in Trinity, there is a strong ambience. There is no plot to drive you on through the game, just your own curiosity and the challenge of the puzzles. The hole that is supposedly filled by a story is instead occupied by a message, maybe just a feeling. Strangely, it seems that if you play the game well and solve the puzzles without dying or fumbling about too much, then you may actually miss the significance of a site and thus miss out a chunk of that message.
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9 people found the following review helpful:
Serious Game, December 18, 2009by Tamerlane This is a great game. A lot of the later infocom games devolved into jokey, tongue in cheek little things. But Trinity was like a good, serious book with a story that grabbed on to you and made you care. You, the random guy who in the final seconds before a nuclear Armageddon find a door into another dimension - and there you race against time to change reverse history and stop the destruction of the world. Was this review helpful to you? Yes No Remove vote | Add a comment
- Mr. Patient (Saint Paul, Minn.), December 6, 2009 - Cuxxu (Albany, NY), August 26, 2009 - thion, August 20, 2009 - Mark V. (Madrid, Spain), June 2, 2009
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