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About the StoryI made this in a day for BIG TRASHY TWINE JAM. This is a micro-story generating CYOA inspired by Zdzisław Beksiński, about a traveler coming to a massive stone ruin.
The selection of travelers you can pick from is different each time.
Itís hard not to draw comparisons between Metrolith and The Nameless City by H.P. Lovecraft as both stories capture the eeriness and wonder of exploring a mystery so vast you can never understand it. Metrolith is never outright scary but itís consistently unsettling, which is the more impressive feat in my opinion.
-- Nick Dinicola
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A game where learning more means knowing less, January 16, 2015
The city is unknowable. Gaining familiarity with its features only makes those features more obscure. You glimpse something, you think you understand, might formulate some connection, and then you turn a corner and you're lost again.
You have the choice to play as multiple characters. Although each one explores the same locations, their perspectives yield different experiences. Two characters, a bandit and bounty hunter, live through the same story from opposing sides. The other characters drift in and out on their own personal journeys.
It is worth playing through as all the characters, but that's not strictly necessary. This isn't a game about figuring anything out. It's about brushing against something subconscious that you recognize and yet can't name or comprehend.
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