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HAIZARA

by Rani Baker

Fantasy
2015

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Reviews and Ratings

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Number of Ratings: 4
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1-4 of 4


Twine retro beat 'em up, with graphics and music, May 12, 2018
HAIZARA cuts the Gordian knot of Twiny Jam's extreme word count limit, by using Twine commands to power an LCD-style game, complete with music and sound effects. The result is slick, funny, and addictive (if hard).

I have to admit, I still haven't beaten it. (Spoiler - click to show)I can't figure out how to defeat the fire demon.

The only reason I'm not giving it five stars is because some of the puzzle solutions are counter-intuitive. (Spoiler - click to show)Instead of attacking the spider, you have to JUMP up to the spider, causing it to drag you to its lair where you find an emerald. Fortunately, emeralds are wizard stuff, leading the wizard to let you into his castle. Obviously, this is part of the intentional retro silliness of the game, but it still makes progress a matter of trial-and-error rather than reasoning.

Contains some gratuitous swearing and meme usage, for those who don't like such things.

Definitely should be played by everyone, if only for the innovation factor.

- dream, January 29, 2016

- namekuseijin (anywhere but home), December 30, 2015

The best of Twiny Jam in my opinion, December 20, 2015

The game is an imitation of an electronic game in Twine environment. Our goal is altogether, to evade, or get over the monsters we meet. Now, when I think over nothing/nobody should be killed to play through the game. There is a well-inentioned skeleton, a killer spider, a wizard, a bat, and a fire demon. If we manage to survive all, we have the treasure of the castle, I think. The optional chooses usually: WALK, JUMP, or different local menus (usually connected to fight). (Spoiler - click to show)Ironically the only thing we should attack, the nothing (ATTACK NOTHING), and now I spoot the spoiler. The game is close-tounged enough, it made for a max. 300 words jam.


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