Boing!

by tumbolia

Surreal, Fantasy
2023

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- Zape, January 9, 2024

2 of 2 people found the following review helpful:
A one-move game set in a subway, January 9, 2024
by MathBrush
Related reviews: 15-30 minutes

This is a surreal one-move game entered into the Single Choice Jam.

You start in a subway, but something feels...off. Every choice that you make gives you deeper insights into the world, sometimes through explicit dialogue, and sometimes through dreams.

The setting and ideas become increasingly surreal. Somewhere along the way, I felt like it became disconnected; at least, I found it hard to thread together the various experiences I had had along the way into a coherent world.

I had a little trouble figuring out some of the actions to take, but thankfully there's a comprehensive hint system.

I didn't find any bugs in the game itself; on itch I had some trouble with the game not recognizing input halfway through the endgame sequence, so I thought I was stuck, but downloading it worked fine. This seems more like a weird interaction between my browser and not something due to the author.

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4 of 4 people found the following review helpful:
Boing! review, September 1, 2023
by EJ
Related reviews: single choice jam

Based on the cover image, I was hoping this was going to be an entry in the rarefied genre of “surreal public transit comedy”, but alas, the subway-station setting is incidental here. Well, no matter: as a surreal non-public-transit-related comedy, it still packs a lot of fun into its short run time.

This is a one-move game with a central puzzle, in which each cycle hopefully gives you some information that suggests more actions that weren’t immediately obvious, gradually moving you closer to figuring out the one winning action. I can say from personal experience that designing this type of game to be challenging but not unfair is a lot harder than you’d think; the sweet spot is small and the fields of “trivial, provides no satisfaction” and “requires the player to read your mind” on either side are huge. But Boing! mostly lands in the right place.

The conceit, if I can attempt to describe it without revealing too much, is that someone is trying to guide the PC through dreams to accomplish a certain goal. The PC can take one action, and if it doesn’t accomplish that goal, they experience a dream sequence that attempts to nudge them in the right direction and then are yanked back in time to the start of the game.

Mostly these nudges worked, and I moved through the game at a good clip without getting too hung up on anything; the only stumbling block for me was the final command. (Spoiler - click to show)Clearly there’s an instead rule at play here, but under normal circumstances, trying to throw the sandwich would trigger an attempt to take the sandwich. And since you only get one move, any action that first triggers an implicit “take” action has the same result as simply trying to take the sandwich—you can’t, say, “give sandwich to mouse” because first you have to take the sandwich and then you’re yoinked. Once I’d failed at giving the sandwich, it didn’t occur to me to try throwing the sandwich because I figured the same thing would happen. So I spun my wheels for a while before stumbling across what I remember as a fairly direct hint about what to do (I don’t remember what I did to get it).

The bulk of the actual story comes after that final command, and I enjoyed the matter-of-fact tone in which the bizarre events were relayed. This level of random silliness is sometimes a little much for me, but for a bite-size game I think it works perfectly—it’s fun and memorable and doesn’t wear out its welcome.

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- Tabitha / alyshkalia, August 27, 2023


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