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About the StoryExplore the nature of relationships and identity on a weird train.
Author's Comment: "We all ask ourselves, "Who am I?" One of the ways we try to answer this question is by examining the effects we have on other people. We look at our social interactions, our relationships, to assure ourselves that we are smart, we are good, we are loved. What if these fleeting interactions were all we had? Who would that make us? What would we make of ourselves?
I'm interested in using the parser in less corporeal ways. Language is this rich thing that can tersely express notions that no other medium can. Aspects of the mind, intentions, metaphors. Niney is my first IF, and my first attempt at exploring this territory of possibilities. It's idiosyncratic, rough around the edges, a bit repetitive, but I'm proud of it. I think it introduces an interesting parser-based mechanic, and does its best to develop that and show what it can do."
Audience Choice Ribbon (tie), Main Festival - Spring Thing 2017
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It's a philosophical sort of game. I found it to be a bit lawnmowery (you spend a lot of time just trying each persona on each passenger), but I found it enjoyable. The 'seducing' personas I didn't really like.
The ending was interesting, but like many others, I found it confusing.
If you enjoyed Niney...
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Recommended ListsNiney appears in the following Recommended Lists:
My new walkthroughs for January 2019 by David Welbourn
On Tuesday, January 29, 2019, I published new walkthroughs for the games listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...
PollsThe following polls include votes for Niney:
For your consideration: XYZZY-eligible innovation uses of 2017 by MathBrush
This is for suggesting games released in 2017 which you think might be worth considering for Best Use of Innovation in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...
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