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About the StoryThis is it. You've had enough of that damn Tortoise and his hijinks. This race will put him to his place once and for all!
Entrant - Cover Stories
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1 of 1 people found the following review helpful:Barebones race game, June 16, 2012
Simple-verb, mechanical games can work in IF, and at its best, this could have been something reminiscent of Textfire Golf or the racing minigame in Lost Islands of Alabaz.
I didn't enjoy Sloth as much as those other games, though, and I think that's because a) the writing and general atmosphere is comparatively bare, so I have less reason to invest in individual outcomes or derive enjoyment from non-winning states; and b) there wasn't much feedback about what I was doing wrong and what I might be able to improve. It was clear from the track layout that there were certain places where I really needed to be traveling at a particular speed, or applying gas or nitro. But even with careful notetaking and optimizing for speed against these restraints, as well as (Spoiler - click to show)solving a puzzle to oil my stroller wheels with olive oil, I am still unable to win the thing.
The same mechanics and puzzle enhanced with stronger feedback and more rewarding writing (even for the loss-state endings) would make for a much stronger game.
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This is version 1 of this page, edited by Sam Kabo Ashwell on 15 June 2012 at 4:12pm. - View Update History - Edit This Page - Add a News Item