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Lords of Time

by Sue Gazzard and Ian Buxton

Episode 1 of Time and Magik
Time Travel
1983

(based on 8 ratings)
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About the Story

A band of evil timelords are plotting to alter world history, and Father Time has chosen you to help stop them. This requires 9 symbolic objects from critical times in history. Chill to the ice-age, find the first hard disc, get lost in dark ages and find what the future may have in store.

Game Details

Language: English (en)
Current Version: Unknown
License: Former commercial
Baf's Guide ID: 881
IFID: LEVEL9-013
TUID: aa6m5ycux2y5iwuk

Editorial Reviews

SynTax
Time and Magik
In the next room is the grandfather clock and once you have learnt to use it, you will be able to travel to nine different time zones. These include Roman times, a futuristic scenario with walkways, a prehistoric era where you will meet various dinosaurs and a frozen wasteland. [...] Lords of Time looks fascinating; I am very keen on games where you move from one time zone to another so I will definitely return to that.
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Lords of Time appears in the following Recommended Lists:

Best of Level 9 by Denk
After Infocom and Magnetic scrolls, Level 9 is perhaps the best known IF company. Though their first games had a very primitive parser, their last games had very advanced parser similar to infocom. These are my favorites. If you can...

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The following polls include votes for Lords of Time:

Non-Infocom games of commercial era worth playing by tekket
What commercial games published between 1980-1993 other than those by Infocom do you think are worth playing?

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This is version 6 of this page, edited by Denk on 28 August 2016 at 10:12am. - View Update History - Edit This Page - Add a News Item