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About the StoryIn the year 5367 IR, humanity is well established throughout the galaxy. It has been over twenty-thousand years since the Zal'tacs passed through our solar system, trading their technology for our food and resources.
Lucius Winterson, the Eurmerican ambassador delegated to greet the aliens, was so successful in his mission that he eventually became Earth's sole representative on the Zal'tac Council. In return, he acquired personal technology that has kept him alive throughout the millennia, creating an Empire in the process, the Xulthe'en Empire.
In Across The Stars, you serve the Xulthe'en Empire aboard a deep-space transport. Adjusting to your lifestyle hasn't been easy though, your berth is small and cramped and the twelve-and-a-half-hour shifts are long. The Captain even gave you an extra week of duty for not having your uniform property squared away. In a place this small, you're beginning to wonder if you have what it takes to serve the Empire.
Set off on a new adventure, as you travel Across The Stars.
"[It] well and truly rocks"
At last I come to the first game of Competition 2007 that well and truly rocks. It's been a long time coming this year, but it was worth the wait. This one is a delight to play, and does just about everything right, beginning with an elaborate set of feelies worthy of Infocom themselves. In fact, this is very much an Infocom homage, particularly to their science fiction games. Never fear, though, it consistently chooses the right aspects to recreate, and isn't afraid to embrace modernity in other areas. While it may pay tribute to Planetfall, you won't find any hunger timers in this one, folks. Nor will you find it short of imagination of its own.
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Rezension zum IF-Comp 2007 (German)
Als frisch rekrutiertes Mitglied der Besatzung eines militärischen Raumfrachters wirst du mit einer Herausforderung nach der anderen konfrontiert. Weltraumpiraten, Wüstenmonster und fremde Religionen sind die Dinge, denen du dich im Verlauf des Spiels stellen mußt. ...
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Number of Reviews: 2
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The walkthru steps you through a story of a young space cadet who is alone on a ship that is under attack by pirates. You have to solve a sequence of occasionally timed puzzles to avoid your capture.
The other part of the game involves a mystical religion discovered on an abandoned planet. The more you investigate, the deeper it goes. Bizarre space creatures and strange energies abound.
I've never completed this game with full points, but it really intrigues me. I'd love to finish it someday.
Throughout the game, I didn't think the puzzles were particularly well-signalled; what I mean by that is that while they weren't difficult in the sense of needing a great amount of intellect, they were difficult in the sense of the circumstances around them not being very clearly explained. I also felt that the huge info-dump of made-up creation myth in the second part of the game was very off-putting.
Basically, I'm still annoyed with this game, and I'd be unlikely to recommend it to anyone else, particularly someone new to IF. I did like the fact that there were multiple solutions to some of the puzzles though.
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PollsThe following polls include votes for Across The Stars: The Ralckor Incident:
Once More, With Feelies by Ghalev
I'm polling to learn of modern (post-commercial-era) IF that revels in the tradition of providing additional documentation & related materials which are evocative and deepen your enjoyment of the game. What games have gone that extra...
This is version 18 of this page, edited by cas on 4 June 2011 at 10:16pm. - View Update History - Edit This Page - Add a News Item