Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryYou have been imprisoned but your crime can't have been that bad, as they're giving you a chance to escape- if you're smart enough!
A one move parole board for Apollo 18+20: The IF Tribute Album.
|Average Rating: |
Number of Reviews: 2
Write a review
I immediately pulled out my number theory techniques, trying to remember the difference in the tau function between powers of primes and other numbers.
Then I found the solution, and I was embarassed.
It was a fun ten minutes.
As the game opens, the protagonist is confined "in a prison that has 32767 cells" and told that some prisoners will be selected for release by a procedure that depends on the cells' numbering. (Reducing this procedure to a mathematical criterion is half the puzzle, so I won't summarise further.) The character is lucky enough to have a free choice of cells, and the player's single move is to select one.
Given that this plot is transparently a pretext for the puzzle, it would be unreasonable to expect much characterisation. It's therefore to this game's credit that it incorporates the comic figure of "The 'Guv" where the puzzle requires only a faceless guard or official. The writing is amusing and entertaingly self-aware about the absurdity of the situation it describes.
I found the puzzle interesting, but unfortunately I don't think it's well-served by the one-move format that was required for Fingertips games in the Apollo 18 series. Once the player understands the question, finding one cell that will result in the protagonist's release is little challenge. Successful endings differ only in a small randomised detail, so there's little in-game incentive for the player to seek out multiple solutions, still less to find or justify a general rule for which cells are safe.
The game also isn't helped by some technical issues that may have been beyond the author's control. Claiming the nonexistent cell zero receives an appropriate response, but other out-of-range answers aren't understood correctly, presumably due to limits on Z-Machine variables. The parser rarely understands numbers entered as words, and although numerals are always understood they lead to an odd reference to "picking a number at random".
Despite being unambitious and a little buggy, Something Grabbed Ahold of My Hand is suited to the Fingertips role of providing a brief diversion between longer games, and it's worth playing in its own right if you're interested in mathematical puzzles.
If you enjoyed Fingertips: Something Grabbed Ahold of My Hand...
Related GamesPeople who like Fingertips: Something Grabbed Ahold of My Hand also gave high ratings to these games:
|Tuuli, by Daurmith and Ruber Eaglenest|
Average member rating: (19 ratings)
"The old witch, your teacher Mákke, is dead. If you want to save your village you'll have to destroy the raiding fleet that's coming. Can you do it, young Lenne-who-would-be-the-witch?" ---------- Mákke, la vieja bruja del pueblo y tu...
The Shape of Our Container, by Rocketnia
Average member rating: (7 ratings)
You open your eyes as the breeze settles around you. The clouds proceed slowly through the sky, and the ground is flat and white for as far as it goes. "What were you dreaming about?" ze says, zir hand resting on your forehead to keep...
|Delphina's House, by Alice Grove|
Average member rating: (10 ratings)
A girl must say goodbye to her home. But there's time for one last adventure....
Recommended ListsFingertips: Something Grabbed Ahold of My Hand appears in the following Recommended Lists:
This is version 7 of this page, edited by Teaspoon on 27 March 2016 at 5:11pm. - View Update History - Edit This Page - Add a News Item