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About the StoryCongratulations! We are delighted to welcome you to the Grand Academy for Future Villains, the world's finest evil preparatory school, where unimaginable power begins with a world-class education!
"The Grand Academy for Future Villains" is a hilarious 200,000-word interactive novel by Katherine Nehring, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Looking for a career as an evil overlord? A mad scientist? A megavillain, a wicked witch, a final boss? You’re not going to get there without hard work, dedication, and thorough education. In the space between worlds, between genres, beyond time and space itself, the Grand Academy for Future Villains trains the bad guys that every good story needs.
You, our hero--or our villain, rather--will arrive at the Academy ready to learn, but you'll quickly discover that there’s so much more to villain school than getting good grades. As you navigate the school year, you’ll have the opportunity to:
• Secure an internship with a prestigious heartless corporation or megalomaniacal dictator
• Seduce a hero to the dark side (Attention students: do NOT allow yourself to be seduced by the forces of good!)
• Put in the extra hours at the lab to become an actual monster.
• Pledge your family’s secret society and become worthy of--or defy--the grand destiny your family has mapped out for you.
• Pay off your student loans (in the blood of your enemies, if necessary).
• Find true love, deadly rivalry, or both at the same time with your fellow students.
• Save your alma mater, take it over, betray it, or drop out in a blaze of glory.
Our alumni have gone on to dominate worlds, conquer galaxies, break hearts, and succumb to the creeping darkness in their souls. The choices that you make at our school will determine whether you join their illustrious company.
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Number of Reviews: 1
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An epic meta-narrative tale about a villain, April 7, 2018
Everything is very self-aware; there are villains from every genre, and you study plot-twists and narrative arcs. Henchmen are trained on how to miss the heroes when shooting, etc.
What I think this game did exceptionally well was balancing your choices: there are 2-3 major things I wanted that I just couldn't do all at once (especially pleasing mom and becoming a monster).
I'm giving it four stars instead of five because I felt like the denouement was a bit rushed and I didn't feel properly satisfied at the end. However, I've had that feeling before with a few Choice of Games games (like The Sea Eternal), and usually I find a more satisfying ending on replay.
This game would make a great introduction to Choice of Games for people new to the company.
Disclaimer: I have worked for Choice of Games and received a free copy of this game.
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