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Queers in Love at the End of the World

by Anna Anthropy

2013

Web Site

(based on 27 ratings)
5 member reviews

Game Details

Language: English (en)
First Publication Date: November 25, 2013
Current Version: Unknown
Development System: Twine
IFID: Unknown
TUID: 622aq9w92sxoym4p

Editorial Reviews

The Gaming Philosopher
These characters do not want to die. They did not ask for the end of the world. But now that the world is ending, they can't truly regret it; there's a note, if not of triumphalism, at least of indifference to the fate of a society that was always at best indifferent towards the fate of queers.
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Member Reviews

5 star:
(8)
4 star:
(5)
3 star:
(8)
2 star:
(4)
1 star:
(2)
Average Rating:
Number of Reviews: 5
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Most Helpful Member Reviews


1 of 1 people found the following review helpful:
Brave experimental piece, January 29, 2017
by streever (America)
This incredibly short (10 second!) piece experiments with time as a constraint, something rarely seen in Interactive Fiction.

A fast and constantly dwindling 10 second countdown speeds you along as you click through the options, expressing your love and living the last few seconds of a romance as the world ends. Wisely, the end of the world--the whys, the hows, etc--isn't examined. The time constraint means it can't be, letting the story of doomed love take center-stage.

I found the experiment at times frustrating, because I was racing through prose; but I think that's a form of success here, as it meant I re-played several times, trying the same and different paths.

1 of 1 people found the following review helpful:
Short, interesting art game, January 28, 2017
This is definitely more art than game, but I find it a very interesting use of the Twine medium and the way the title, premise, and text you don't have time to read combine makes for an impactful and evocative feel. Plus, it's so short, might as well play it a few times. ^_^

A 10 seconds game, April 7, 2020
This is typically the kind of game which have the faults that go with its qualities : as many Twine games, it manages to give you a feeling of flowing time (here, very fast, an emergency tempo), but the downside is that it moves too fast to appreciate the writing (it needs screenshots). So an emotion is conveyed, but it's a quick one (and it was certainly the purpose of the author).

See All 5 Member Reviews

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This is version 2 of this page, edited by Victor Gijsbers on 27 December 2019 at 9:27am. - View Update History - Edit This Page - Add a News Item