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-- Carl Muckenhoupt
The action begins immediately, with the player thrust into the middle of a gunfight, and doesn't let up. The outset is fast-paced, pushing the player along, but it doesn't force the sort of do-or-die time limit where you're dead if you don't do everything exactly right (such as the opening to "Demon's Tomb" or the endgame of "Christminster"). Some events are timed, but sufficient warning is provided. [...]
Although "Spur" is not a long game, it's a detailed one. You're more or less free to do what you choose, with few messages to the effect that "violence isn't the answer." Killing off other characters, though fatal, is a perfectly valid move (shooting Sarah's horse was particularly fun -- gawd I'm sick!).
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You'll have to interact with many different characters in Tumbleweed Flats to find out exactly what's going on and what you are supposed to be doing. All characters are well-portrayed, and some might help you while others are a downright nuisance. The helpful ones sometimes require some incentive from you, and the nuisance-value ones are best ignored or avoided altogether. Although this is quite a short game geographically (only 30 locations long), you'll find yourself retracing your steps several times as there are plenty of problems to solve in most locations.
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An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
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This is version 3 of this page, edited by Edward Lacey on 18 March 2013 at 6:40pm. - View Update History - Edit This Page - Add a News Item