Return to the game's main page
Reviews and Ratings
1-9 of 9
- Egas, November 2, 2019
- E. W. B., February 23, 2016
- Ivanr, October 11, 2015
- Simon Deimel (Germany), March 3, 2014
- Catalina, August 19, 2012
- SweetMeliisa (Michigan), May 1, 2011
- perching path (near Philadelphia, PA, US), July 14, 2010
3 of 5 people found the following review helpful:High-intensity silliness, April 21, 2010
by OtisTDogThe first speed IF competition emerged as a sort of spontaneous affair, it's genesis on IFMUD (preserved for all time over at IFWiki) looks a lot like a transcript from "Whose Line Is It, Anyway?" Beginning with the ridiculously short development timeline of 15 minutes, it was extended in stages to two hours, at which point David Cornelson, the inventor of the concept, released Coffins. [edit: Yikes! It has been gently pointed out to me that Christopher Huang is the author of Coffins, as should have been obvious to me based on what I linked to above. That's what I get for writing while too tired.] It was the only submission.
This seminal moment might have passed unnoticed, but, about 4 weeks later, on the eve of Halloween 1998, Cornelson organized another challenge like it, and a new phenomenon in the world of IF began to take root. Dan Shiovitz participated in this event, now known as Speed IF 2, and he was one of three people other than Cornelson [edit: Again, that should read "Huang", not "Cornelson"] to submit a finished work.
This piece, with its ridiculously long title, reads like a kind of gleeful, drunken attempt to make up a ghost story on the fly while sitting at the campfire after a long day of hiking, sun, and beer. It's silly, and it's fun, and it's a good time, but it's hard to call the result a story. Nonetheless, it made me laugh, and it only takes a few minutes to play, so I'd recommend it to anyone on the grounds of its historical and comedic value.
Was this review helpful to you? Yes No
More Options| View comments (1) - Add comment
The game with what is probably the longest title in IF (42 words!) is appropriately totally offbeat. The premise is set in a foggy New York as you search for Neil Demause?s house but it's not really important. An energetic writing manages to create a surreal environment, hiding the lack of any interactivity, or point really. See the other Speed IF #2 games for different takes on the same premise.
-- George Pappas
1-9 of 9 | Return to game's main page