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Double Agent

by Tom Frost

Science Fiction
1987

(based on 1 rating)
1 member review

Game Details

Language: English (en)
Current Version: Unknown
License: Former commercial
Baf's Guide ID: 1309
IFID: Unknown
TUID: 0l24mv3xftvybpix

Editorial Reviews

SynTax
With the exception of two, all of your agents have been killed. [...] Of the remaining agents one is the strong manly type while number two is a limp-wristed brainbox. The screen is split down the middle with the dealings of Agent 1 on the left and number two on the right. You give commands to each agent alternatively and while one is on the move you can interface with the other. You can also ask either agent to WAIT while you make use of the other bod. To recall the waiting agent you need only type '1' or '2'. [...] This is a game for advanced players with a barrel of patience to boot.
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Member Reviews

Average Rating:
Number of Reviews: 1
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2 of 2 people found the following review helpful:
Shockingly clever, June 22, 2020
Not for its plot (which isn't bad, but ultimately boils down to "obtain a special item") and certainly not for its parser or descriptions (which are not terribly far above Scott Adams/Brian Howarth standard) but for its implementation.

In Double Agent, you control two characters, the last surviving members of the expeditionary force sent to save this remote world. One is a "finesse" character who speaks the local language, while the other provides muscle. You interact with the agents using a split-screen interface, toggling between them on demand or when one agent becomes temporarily unavailable due to movement from one area to the next. The control of the agents is handled very naturally, with clear color cues.

The two agents start out in different locations, so mapping is initially a challenge as first-time players will not know where the two paths will meet. The different abilities of the agents requires that they be used correctly to solve certain puzzles that need a special skillset. Descriptions are functional and concise without seeming too bare. The parser is not terribly flexible, but most necessary commands are clear.

Although multi-character control in text adventures had been pioneered by titles like Infocom's Suspended, Double Agent puts an interesting spin on a concept that can easily distract a player, and does a nice job staying novel and playable at the same time. Even if you load it up strictly to punch in the walkthrough step-by-step, it's worth the time to see how this elegant little gem was put together.

A version of this review originally appeared in The Spectrum Games Bible Vol. 3.

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This is version 2 of this page, edited by Edward Lacey on 12 March 2013 at 7:54pm. - View Update History - Edit This Page - Add a News Item