|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS FeedsNew member reviewsUpdates to external links All updates to this page |
About the StoryAn entry into the MCDream minicomp, this game tries to capture the essence of a vivid dream its author remembers having many decades ago. Game Details
Language: English (en)
Current Version: 1 License: Freeware Development System: Inform Baf's Guide ID: 2923 IFID: 95C30E59-A47B-42C7-8318-F20A12AF7A41 TUID: hah6uisf46qqqvxx |
IF-Review
"Dreadwine" uses the expectations of IF to emulate the frustration of a dream. There are places and props in the game that look like pieces of a puzzle solution, only the player is never allowed to put them together, to resolve things as he wants to. Instead, other events unfold and the player is swept along with them. At the time, I found this a bit baffling, but in retrospect I think I see the point: dreams are full of struggles like this, attempts to do things that never quite become possible. The best we can accomplish is to wake out of that state.
-- Emily Short
See the full review
SPAG
Should Dreadwine be judged as a game or as a conveyor of the author's emotions? As a game it provides little of interest, few interesting interactions and a solution that is arbitrary and unsatisfying. As a vector for emotion it fares rather better. [...]
The town has a drab sullen atmosphere suffused with a sense of forboding. The author writes very well and manages to create his dream with economical English that is interesting and evocative.
-- David Jones
See the full review
v.5: 19-Apr-2013 03:14 -
Zape
(Current Version)
- Edit Page - Normal View
Changed external review links | |
v.4: 19-Apr-2013 03:14 - Edward Lacey Changed genre, external review links | |
v.3: 05-Apr-2008 12:58 - Emily Short Changed external review links | |
v.2: 25-Oct-2007 20:16 - Emily Boegheim Changed author | |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |