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Story File
Playable with the Quest interpreter for Windows.
This game requires an interpreter program - refer to the game's documentation for details.
Game Guide
Invisiclues-style hints and walkthrough.

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Eight characters, a number, and a happy ending

by K.G. Orphanides


About the Story

"The supreme art of war is to subdue the enemy without fighting." -- Sun Tzu, The Art of War

As you wake to find yourself on the acceleration couch in Control, you can expect the muscle memory of your training to come back first: the product of intensive drills designed to prepare you for both combat and the stresses of command. The reintegration of your memory framework follows: your years at the academy and all that came before.

Finally, critical mission data will be directly encoded to your mind, giving you the most recent status reports available, for all that you weren't even aware of your own existence during the ship's long journey to this distant star.

This is what you trained for. This is what you are. So why don't you know what you're supposed to be doing here?

Game Details

Language: English (en)
First Publication Date: October 1, 2016
Current Version: Unknown
Development System: Quest
IFID: Unknown
TUID: ryn1fi2gz6nlo5b9

Off-Site Reviews

The Breakfast Review
One of the first things we're told is that there's been an error in the reimplantation of our memories, so part of the game is in exploring and rediscovering things about ourselves, our masters, and our mission. And then we can choose what we want to do about it. I liked this exploration and discovery aspect.
See the full review

Page Update History

  v.5: 22-Nov-2016 14:53 - Doug Orleans (Current Version) - Edit Page - Normal View
Changed download links
v.4: 22-Nov-2016 14:50 - Doug Orleans
Changed download links
v.3: 18-Nov-2016 20:23 - CMG
Changed external review links
v.2: 02-Oct-2016 23:10 - CMG
Changed cover art
v.1: 01-Oct-2016 17:51 - verityvirtue
Created page