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Beam

by Madrone Eddy

2006

Game Details

Off-Site Reviews

SPAG
[...] most of the game takes place on a network of catwalks. But I didn't know whether these were suspended in midair in a big warehouse, running through narrow underground tunnels, or balanced on a table in a giant's laboratory. (This last one was my original guess, but eventually I found out that I was wrong.) The lack of context made the game feel extremely artificial and... well, bland.

And that's a pity, because the setting could have been made very interesting. In fact, I personally thought that the game's setup was its strongest point. It's an interesting idea that I liked, and could have made for a good game. Unfortunately, the author didn't go anywhere with it, and I didn't even get to find out about it until the game was over.

-- DJ Hastings
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Page Update History

  v.3: 23-Nov-2021 00:31 - Petter Sjölund (Current Version) - Edit Page - Normal View
Changed IFIDs
v.2: 10-Apr-2013 15:58 - Edward Lacey
Changed external review links
v.1: 16-Oct-2007 01:48 - IFDB
Created page