Reviews by Katrisa

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1-5 of 5


50 Shades of Jilting, by Rowan Lipkovits (as Lankly Lockers)

4 of 4 people found the following review helpful:
Enjoyable but too dense., September 25, 2014
by Katrisa (Houston)

So, you're trying to leave your lover. (The one with the cleverly androgynous name.) You get one move. Or, rather, 50 moves, one per play through. This game is cute and funny. It's even fun for the first few moves. Some of the methods of leaving are clever and left me with a grin. However, each move will net you a few paragraphs of text and, eventually, I wasn't invested in the game enough to do more than skim them. This is where the game falls short. I'm a bit of a completionist, so I kept trying commands (some commands that seem like they should be there aren't while others are rather obscure) until I had about a dozen left but I stopped there. I wasn't even pretending to read the outcomes anymore and it had become a chore trying to guess what I should do next.

Overall, it's fun for the first few moves but the replay value (for me at least) is not what it should be for a one move game. Go ahead and play it in the browser for a little, it'll probably brighten your day. Just be sure to quit when it stops being fresh or you might find yourself trapped in this relationship.

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Being Cecile Meier, by Andrew Girardin

6 of 6 people found the following review helpful:
Mean-spirited, Pointless, January 28, 2014
by Katrisa (Houston)

The games starts by telling the player that they have woken up as not just somebody else, but Cecile Meier. Perhaps this is somebody I should know, and being ignorant colors my rating, but I'm working with what I've got here.
Being Cecile Meier is, apparently, horrendous because she has big feet, is full of herself, is a bit stupid, and whatever other awful things the writer of this game wants to say. This is not "a weird, hilarious character assassination" but more like weird, uncomfortable name-calling. If you personally know Cecile Meier and hate her, this might be worth the play for the little thrill you get when something you hate is bashed.

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Three Steps to the Left, by Lucian P. Smith

0 of 3 people found the following review helpful:
Not much to offer., December 6, 2013
by Katrisa (Houston)

I liked the idea of going into and out of different plays, as the description suggested, but there really wasn't very much to it. There's not much to say to condemn this game but absolutely nothing to recommend it besides a sliver of a concept it may have been based off of. There was so little to this that it's nearly impossible to discuss. Downloading it and playing will be a waste of five minutes.

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My Evil Twin, by Carl Muckenhoupt

6 of 7 people found the following review helpful:
Fun, but not filling., December 6, 2013
by Katrisa (Houston)

This was a fun, polished, little game. I really would give it a 3.5/5 or perhaps a bit lower, but figured I'd round up rather than down. It's composed of some rather easy puzzles (except one; see below) but most of the enjoyment came from exploring the narrator's little world(s).
There weren't any technical bugs that I came across except that it's possible to get to the end-game without actually haven't accomplished what the end-game says you've accomplished. (Spoiler - click to show)Namely, I ignored the mind-control device in favor of breaking into my evil twin's lair... I ended up in a jail cell, only able to guess at what I'd done to get there! It's worth the time it takes to play, though it's not likely to have a huge effect on you. Fun, but not difficult or deep.

If you're not super-knowlegable about the band (or you are but you're not much of a mind-reader) and you get stuck (Spoiler - click to show)at your evil twin's bookshelf, you might need to go here.

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August, by Matt Fendahleen

9 of 10 people found the following review helpful:
Lost Potential, July 19, 2012
by Katrisa (Houston)

*All the following spoilers are tagged as such but are very minor.

I should probably rate this four stars. Maybe three. Truly, this game was put together in a week and the mechanics show that. However, I just can't make myself change my rating because the game was beautiful overall, glitches be damned. If you like IF pieces for their plot, play this. If you play for puzzles, however, you'll be sorely disappointed.
Throughout all the IF pieces I've played through, from the emotional manipulation that is Photopia to the deep dark themes of De Baron, none gripped me like August. From the very first paragraph, I was emotionally involved. Matt Fendahleen's writing style is just that brilliant. (Spoiler - click to show)My thoughts while reading the first paragraph quickly went to "Wait, what? No, Manfred, come back to me!". I was impressed by all the characters except, perhaps, (and unfortunately) the main NPC. Indeed, even the "good" ending was (Spoiler - click to show) sad because I felt it would hurt a character that never even appears in the game. If you want a good plot, this doesn't take long and I am completely enamored with it.
HOWEVER, the glitches are pretty bad. From the first room, the directions are backwards, leading to a confusing first few moves. At one point, a major NPC is mentioned in a room's description as something to interact with, but seems to have been forgotten about in implementation. After replaying a few times for different endings, I managed to make the game confusingly unwinnable. The ASK/TELL conversation is rough- though you can get a lot of information, it's easy to have your meaning misunderstood. Even a change as slight as "Ask him about his underwear." instead of "Ask him about underwear." will give you nothing.
For all it's faults, however, I thoroughly enjoyed the game. Enough for me to sit down and write a review, which is big.(;

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