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13 people found the following review helpful:
Very fun... if only it was not a 'replay puzzle' type of game!, October 18, 2007I give 5 stars because even with absolutely no interest in palaces or royal family stuff the game got me interested from the start thanks to the exceptional writing (fun to read, fun to explore, simply fun to be there and to be Varicella, how unseemly!). Was this review helpful to you? Yes No Remove vote | Add a comment
10 of
12 people found the following review helpful:
Sudden death, October 18, 2007by Tom Hudson (Durham, North Carolina) Although Varicella regularly gets high marks, I've never been able to enjoy it: it's of the "die many times in order to learn what you have to do" genre, you'll die many times not learning anything first because you're in the wrong place at the wrong time, and even knowing what you have to do you'll die many more times figuring out how to execute it correctly. As such, there's too much drudgery here for me to enjoy the play of the game, and the time pressure takes away from my ability to appreciate whatever worldbuilding has been done. To many people's taste, perhaps, but not to mine. Was this review helpful to you? Yes No Remove vote | Add a comment
Baf's GuideTwisted, bleak, and filled with dark humor, Varicella is perhaps the most disturbing work of IF ever written--but it's also one of the best. You're the Palace Minister in an Italian court, the king has just died, the prince isn't yet ready to take power, and you have to cement your hold on power by bumping off your fellow aspirants to the throne. The PC is a fascinating character, a cross between Machiavelli and an interior decorator, and while the various NPCs aren't quite as interesting--most of them run the gamut from very evil to very very evil--unraveling the various palace intrigues makes for plenty of nasty fun. Varicella is not, however, meant to be solved in one try; there are so many things to do in so little time that saved games are unlikely to be useful (though it's not a major drawback, since the game lasts less than 100 moves). The writing is top-notch, the puzzles are ingenious, and the game's world is vividly conveyed, but it's the ending, which forces the player to take another look at everything that's come before, that makes this an instant classic. Unedifying, to be sure, but brilliant. -- Duncan Stevens
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