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Flameout

by Laurence Creighton

1994

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About the Story

It had long been your wish to visit friends far away and now was the time to take that chance. So you booked your ticket, put the cat in the cattery, cancelled the milk and set out on the journey of a lifetime.

The in-flight meal had been enjoyable and you had found yourself falling asleep in the middle of the in-flight movie - one of those "all-action" epics that always seem more vivid than the real thing - and so when you awoke to find the cabin slowly but surely filling with smoke you thought for a moment that you were still half-asleep and that it was the film that was occupying your thoughts. However, a quick glance around soon convinced you otherwise ... this was for REAL!!!

Will you be able to find a way out of the aircraft, and if so, what is there waiting for you on the outside ... Only time and an inventive mind will tell.


Game Details

Editorial Reviews

SynTax
Despite Flameout's rather old-fashioned feel, slow gameplay and parser limitations, I found myself hooked by its strange situations and rapidly improving storyline. This is very likely one of those games that you will return to again and again until it's finished (1.5 weeks and I'm not quite there yet!) Laurence Creighton has done a good job of writing this adventure, with some difficult problems to solve and at least one truly maddening situation to deal with - someone doesn't appear at the obvious place until you've discovered something near the end of the game; but I must have wasted hundreds of turns in trotting hopefully back through the game on numerous occasions before discovering what triggered the character's appearance.
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This is version 3 of this page, edited by Eq on 9 May 2013 at 12:15pm. - View Update History - Edit This Page - Add a News Item - Delete This Page