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How Do You Like Your Pain?

by catsket

2024

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About the Story

Warning: This game contains descriptions of violence, gore, sexual innuendos, and talk of suicide. This game is not meant for those under the age of 18.
A demon, in a 450 year desperation to know what death feels like, contracts another demon's eldritch disease. His eyes must be removed to get rid of the affliction before it causes permanent, painful symptoms far worse than the eternal sleep he craves. In exchange for this procedure, he must be cut and ripped apart at another's amusement.
Perhaps this is a game about death. Perhaps it is a game about consent. Perhaps it is a game about nothing. Does it matter?
Features:

8.9k+ words
4 endingsChoose your own blood colorTwo very, very troubled immortals
Submitted for the 2024 Dialogue Jam. Based in Art Without Blood's universe, though you do not need to play any others in the series before playing this one.
Credits:
Additional images from Unsplash
Music by Zack Valence


Game Details


Awards

Entrant - Dialogue Jam 2024

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Member Reviews

Number of Reviews: 1
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how do *YOU* like pain?, May 10, 2024
by manonamora
Related reviews: dialoguejam

How Do You Like Your Pain? is a short grim visual novel made in Ren’Py about a demon looking for death, or at the very least learning what death feels like. Contracting a painful disease, which he inflicted on himself willingly, the demon must now endure a painful operations to remove it, lest the pain would make him wish for actual death. The procedure is done by another demon, who finds amusement in the situation.
While the game is part of the Art Without Blood series, knowledge of the other entries is not required, the game being enjoyable as is. There are 4 endings in this game, through my choices, I found 2.

Formatted only as a dialogue (even the choices), the two characters get into a dance of quips and flirting. The writing circles between dark violence and borderline eroticism in the way it interacts with the flesh. The implication of pain, whether it happens during the game or prior to the story unfolding, looking for it before being forced to endure it as so to reduce it is masochistic but really grasping. The pursuit of knowledge about death backfiring, making you wish for or afraid of death…
It is uncomfortable but drawing to the point you can’t take your eyes away from the screen (ironic considering the procedure).

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This is version 1 of this page, edited by autumnc on 4 May 2024 at 5:55am. - View Update History - Edit This Page - Add a News Item - Delete This Page