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6 people found the following review helpful:
Don't read any spoilers. Solve this absorbing mystery., April 12, 2015by Hanon Ondricek (United States) Dogs have superior olfactory abilities, and this game simulates that. Scents have memories attached, and you can explore scent-memories and the entire world of a case and solve it from one room as Sherlock Holmes's dog. This is a great use of a "Castle of the Red Prince" style approach, which the author notes is intentional. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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8 people found the following review helpful:
The Smell is the Solution, April 10, 2015by Matt W (San Diego, CA) So much is accomplished here with about four verbs: smell, examine, bark, inventory. The PC is Sherlock's Holmes's faithful bloodhound Toby. And you're assisting Holmes to solve a murder by smelling various objects. On the face of it, this is a one-room game, but smelling something can evoke memories or scents relating to other locations in Toby's experience and you can thus traverse a wide array of very Victorian-British locales and social situations. The London that results is more Dickens-meets-Downton than Doyle, but it is rich and very detailed, providing commentary on nearly everything you can see, smell, and imagine. Groover has provided copious optional footnotes describing the various literary, IF, and pop-culture references in the game. Was this review helpful to you? Yes No Remove vote | Add a comment
- Ryan Veeder (Australia), April 9, 2015
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