Toby's Nose

by Chandler Groover profile

Mystery
2015

Return to the game's main page

Reviews and Ratings

5 star:
(65)
4 star:
(34)
3 star:
(8)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Ratings: 107
Write a review


Previous | << 1 2 3 4 5 >> | Next | Show All


- BlitzWithGuns, May 9, 2015

- Mr. Patient (Saint Paul, Minn.), May 8, 2015

- Floating Info, May 6, 2015

- E.K., April 18, 2015

6 of 6 people found the following review helpful:
Don't read any spoilers. Solve this absorbing mystery., April 12, 2015
by Hanon Ondricek (United States)

Dogs have superior olfactory abilities, and this game simulates that. Scents have memories attached, and you can explore scent-memories and the entire world of a case and solve it from one room as Sherlock Holmes's dog. This is a great use of a "Castle of the Red Prince" style approach, which the author notes is intentional.

There's no time limit or pressure as Toby reviews scents and memories. The case can be solved by guessing right on the first turn, but definitely don't try that. I accused everyone *but* the right person. Well, I didn't accuse Holmes or Watson. Needless to say, great mystery, great game. Only a few tiny minor disambiguations to be expected (Spoiler - click to show)such as opium pipes and church organ pipes but nothing I found that ruined the game.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (1) - Add comment 

8 of 8 people found the following review helpful:
The Smell is the Solution, April 10, 2015
by Matt W (San Diego, CA)

So much is accomplished here with about four verbs: smell, examine, bark, inventory. The PC is Sherlock's Holmes's faithful bloodhound Toby. And you're assisting Holmes to solve a murder by smelling various objects. On the face of it, this is a one-room game, but smelling something can evoke memories or scents relating to other locations in Toby's experience and you can thus traverse a wide array of very Victorian-British locales and social situations. The London that results is more Dickens-meets-Downton than Doyle, but it is rich and very detailed, providing commentary on nearly everything you can see, smell, and imagine. Groover has provided copious optional footnotes describing the various literary, IF, and pop-culture references in the game.

There's a sense in which the very limited verb-set in this game makes it seem somewhat choice-based. One could imagine re-creating it fairly completely in Twine. But Toby's Nose does a great job showing what the parser potentially does better. It demands an attention to detail (wholly appropriate in a Holmes mystery) that the clearly signaled hyperlinks in a Twine or other HIF story don't, and it permits actions that are off-script, which -- even though they're not necessary to complete the story -- add detail and background and humor that enriches the experience.

The story does tend to anthropomorphise Toby a bit, but it also doesn't forget that he's a dog. There's a wealth of (often funny) extra interactions and descriptive data built into the game to reinforce the canine perspective. Toby's smelling prowess also may seem a bit too impressive at times, but this can be forgiven as in service to a fantastic story. Toby's Nose is a truly impressive and accomplished piece of interactive fiction. Highly recommended.

Quick non-spoilery tip: it's possible to fairly easily brute force the solution to the mystery. (I did not solve it correctly on the first try or -- I'm ashamed to admit -- on the second try.) It may be helpful to know that the solution is obvious, not ambiguous, once you have all the requisite data. Don't cheat yourself by jumping the gun:)

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- Ryan Veeder (Australia), April 9, 2015


Previous | << 1 2 3 4 5 >> | Next | Show All | Return to game's main page