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2nd Place overall; 2nd Place, Miss Congeniality Awards - 11th Annual Interactive Fiction Competition (2005)
Nominee, Best Use of Medium - 2005 XYZZY Awards
-- Valentine Kopteltsev
The back-story is an epic tapestry of magic and mystery. Much of the fun comes from learning more and more about the unique world in which the game is set, and about the people who inhabit it.
The biggest problem is, itís sometimes (okay, often times) unclear what to do without getting pointers from the hints. Even then, it can be a little confusing. This is the kind of game that would be great outside the competition, where it might be played over the course of three or four nights without that two-hour mark looming ahead.
-- Mike Snyder
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Featured on Radio K: Ask/Tell #10, July 23, 2017
A branching fantasy story with strange and interesting takes on old concepts, February 3, 2016
The game allows you to make a variety of choices; for instance, you find various pieces of loot that you can trade for magical equipment. Every choice of equipment leads to a different way of beating the game.
The game has a different take on a lot of things; for instance, most characters can choose their gender over time, including a neutral gender. This makes for interesting politics in the gameworld. Also, there is a lot of magic affecting (Spoiler - click to show)memory.
Like many great parser games that are now neglected, I believe that this wonderful game is not noticed now because it is hard, and because the walkthrough only gives you one path, leaving most of the game unexplored, and, because of the difficulty level, perhaps unexplorable.
I recommend this game for everyone, with the walkthrough after a short time (even the hints are not enough for me and some IFComp reviewers).
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"A Glulx Inform romp (with graphics and music)." [--blurb from Competition Aught-One]
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This is version 2 of this page, edited by Edward Lacey on 2 August 2013 at 3:26am. - View Update History - Edit This Page - Add a News Item