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1-5 of 5 1 of
4 people found the following review helpful:
A Shell of Adventure, February 5, 2013by kala (Finland) Despite the fact that the work is indeed pretty much an empty shell in today's standards, we often forget that the aesthetics of IF have changed a lot along these years. In the early days, players / readers used to approach these works from a different perspective, enjoying the sensations of inhabiting and exploring space without necessarily expecting to proceed on the narrative level as we do nowadays. In this respect, Emerald Isle is a relatively fascinating construction of a virtual world with a load of hidden secrets -- though visibly inferior to those of later RPGs. Was this review helpful to you? Yes No Remove vote | Add a comment
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9 people found the following review helpful:
Zork, without all the words, July 14, 2012by Mr. Patient (Saint Paul, Minn.) In Emerald Isle, you play a pilot who's had to bail out in the Bermuda Triangle. The back-of-the-box blurb promises a man vs. nature fight for survival: "You escape by parachute, floating downwards to the lonely atoll, the 'Emerald Isle,' from which few escape. The only way out is to solve its challenges...". Was this review helpful to you? Yes No Remove vote | Add a comment
"If Level 9 were in the pop world they would be somewhere up there with The Police because their success is grounded in a deep understanding of their subject coupled with an uncanny knack of always remaining commercial. To stay at the top by standing on old successes is not enough, a fact with which Level 9 are fully aware, and so here we have their eleventh release and it’s not only good — it is perceptibly better."
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