Ramon and Jonathan

by Daniele A. Gewurz

Science Fiction
2002

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>INVENTORY - Paul O'Brian writes about interactive fiction

Since classical times, stories have opened "in medias res." This phrase, Latin for "in the middle of things", refers to a narrative that begins during some crucial piece of action, filling in the background and the preceding events sometime later. Ramon and Jonathan fulfills the former part of this bargain, but never the latter.

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- Edo, April 12, 2022

3 of 3 people found the following review helpful:
A tiny game about two prisoners in space, April 17, 2016

This game is about a trial in a science fiction setting. You witness a verdict in a courtroom, a friend gets upset, and new people arrive.

There are four locations, a few NPCS with a total of 10 or so topic responses,and a total game time of 20 turns or less.

There are a lot of guess-the-verb problems that mess with the polish and interactivity. Some descriptions are skimped on. And there's not enough information to care about the characters.

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- Grey (Italy), December 25, 2009

- Karl Ove Hufthammer (Bergen, Norway), January 15, 2009

- Quintin Stone (NC), October 23, 2007


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