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DO NOT CLICK THE BIG RED BUTTON.
Story File
Everlasting Edition
Requires a Z-Code interpreter. Visit IFWiki for download links.
Story File
Ending Edition
Requires a Z-Code interpreter. Visit IFWiki for download links.

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Big Red Button

by Mister Nose profile

Episode 3 of the Doctor Nose games
2010

(based on 8 ratings)
4 reviews

About the Story

You walk into a temple one day. You see the holy Big Red Button. It is, of course, the holy button which none shall click. You try to resist the urge to click it. But the only command that does anything worthwhile is something like "CLICK BUTTON". What now?


Game Details

From the Author


There is no way to end this game in victory. I do not recommend it at all.


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Number of Reviews: 4
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7 of 7 people found the following review helpful:
depends on how you feel about the genre, January 18, 2010
by Jeremy Freese (Evanston, IL)

The "genre" being games with one implemented, but repeated, action. Imagine Pick Up the Phone Book And Die, only where you don't die, or at least not until the tenth time you've picked up the phone booth. Not my thing--and apparently from the one-star review, also not the author's, which might raise the question of why he posted it--but IF is a world of varied tastes.

The game could have been coded in 20 minutes; the author might have instead spent those 20 minutes learning new capabilities available in the I7 documentation.

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3 of 3 people found the following review helpful:
Weak., February 23, 2013
by Wade Clarke (Sydney, Australia)
Related reviews: Inform

It's probably hard to write a deep game about doing naught more than repeatedly clicking a big red button you have been instructed not to click, but it shouldn't be impossible to write a funny one. Big Red Button's problem is that it's just not witty. The game speaks to you in a harassed tone each time you click the button in defiance of the instruction at the top of the screen, and what it says is sloppy and inconsistent, and hasn't been proofread. It's like the first draft of a comedy sketch that doesn't have a direction or any quality yet, just a basic idea. As such, it's unable to say anything about the one-move games it's probably trying to mock. Worse crimes are that it didn't make me laugh and it doesn't even understand PRESS in place of CLICK.

The game comes in two flavours. The everlasting one loops its messages forever in response to your clicking of the button. The non-everlasting one ends. Both games contain the same messages, and it's unlikely anyone would want to read them more than once, so the difference makes little difference.

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3 of 4 people found the following review helpful:
Wonderfully Deep?, February 21, 2013
by Metz77 (Massachusetts, USA)
Related reviews: *

A brilliant satire of one-move games? An incisive commentary on uncreative IF writers? Or is it something more: a narrative condemning the mindless masses who would rather play single-button casual phone games for all of eternity rather than more complex fare, endlessly reducing your point total parallel with the loss of discernment such games cause?

None of the above, actually. More an experiment in comedy which simply falls flat and has no ending. Pass this one over.

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1 of 4 people found the following review helpful:
Everlasting Edition?, December 2, 2010
by tggdan3 (Michigan)

Reading the previous review, apparantly you push the big red button and die.

Nope.

The everlasting edition is just what it sounds like- it has no end.

So there's a room with no description and an item with no real implementation. (They forgot to even make it fixed in place, since I was able to take the Big Red Button). Yes, capitalized each word too. Well what can you do?

I guess this is what I get for selecting: 10 random games produced this year.

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