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introcomp13.zip
Contains Best_Laid_Plans.gblorb
All seven games entered in IntroComp 2013.
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
Walkthrough and map
Verbose walkthrough and map (for Introcomp version) by David Welbourn.

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Best Laid Plans

by David Whyld profile

Science Fiction
2013

(based on 4 ratings)
1 member review

About the Story

Your lab partner has been shot dead and you've been locked in a room, likely to face a similar fate. Your chances of escape are pretty slim as you have no weapons or means of opening the door.

But, of course, you have SADI...

Game Details

Language: English (en)
First Publication Date: July 17, 2013
Current Version: 1
Development System: Inform 7
IFID: 8D0BCBAE-E3C3-45E6-94F6-59245A85D5EB
TUID: kszv99z9a2eas65m

Awards

1st Place - IntroComp 2013

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Number of Reviews: 1
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Great intro to a story--, December 16, 2013
by streever (America)
This is a very short piece for the intro comp. It is not a game, but an introduction, and as such, the story & plot are not fully revealed.

This piece balances the familiar tropes of IF--you begin locked in a cell, in a lab full of hostile agent--against the unfamiliar and novel--you have a device which absorbs scenery and repositions it. It has a lot of promise, and even as a short, stand-alone piece it is worth playing and contains much to praise.

The premise is familiar, and the subversion of it through the main game mechanic is really very engaging. For a 10 minute game, it gives the impression of a much larger world, with an almost endless capacity for interaction. This feels like a huge game, and I felt incredibly disappointed when I had reached the end so quickly.

An unusual protagonist with fantastic powers is explained without creating a wall of exposition or back story, nor employing heavy-handed sci-fi tropes--very well-done. In general, the writing is very good. It is engaging and creates a sense of place and character quickly and briefly.

I really hope that this intro is developed into a full-length game. I'd love to see the capabilities of the device fleshed out, and this is my only real criticism. I was frustrated that I couldn't dictate where an absorbed object should be released in a room--although, I expect I'd be fine with that in a full game, it would be nice to be able to move objects to different walls, even if it doesn't change the game world much.

If you enjoyed Best Laid Plans...

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This is version 3 of this page, edited by David Welbourn on 19 June 2015 at 11:30pm. - View Update History - Edit This Page - Add a News Item