Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryLeave Rome in the dead of night. Pursue an hermetic quest throughout Medieval Europe. Find arcane knowledge or utter despair. Blessings of Babylon.
43rd Place - 21st Annual Interactive Fiction Competition (2015)
|Average Rating: |
Number of Reviews: 2
Write a review
I had mixed feelings about this game. On a micro scale, there is enough to make it infuriating, things which shouldn’t be there. On a macro scale, though, Pilgrimage is about the search for home and making things right again.
What I liked about this game was that the scale of travel in this game suggests sea voyages every time you go in a compass direction, painting the game’s geography in broad sweeps instead of tiny intricate detail. This was fitting, as the PC travels across the world, so giving a general, though evocative, impression of different countries worked better than focusing on tiny details.
Pilgrimage is structured in small scenes, typically set in a particular country. By solving a puzzle or doing the ‘right’ action, you get to the next scene, and so on and so forth. The challenge, then, is figuring out what the action is; this was not always intuitive.
When travelling, the people you meet for such a short time sometimes seem themselves to be temporary while you are the only permanent thing you know; so it is with Pilgrimage. The NPCs in this game are little more than tools to solve a puzzle- was this a good thing or bad thing? I’m not sure. (Spoiler - click to show)This got mighty weird with the gallant knight, though - he's clearly besotted with you, and for you he's just an automated sword? In the context of a prolonged pilgrimage, it made sense that the PC never formed any long-term relations with anyone.
In the end, I relied on the walkthrough to bring me through the game, and I have to say that not worrying about getting lost or putting the game in an unwinnable state let me focus more on the writing - location descriptions is definitely one of the author’s strengths.
There were small niggles which would have infuriated me if I had not had the walkthrough: it has several implementation slips characteristic to parser IF. There is some confusion between definite and indefinite nouns when taking inventory and when you manipulate objects (Spoiler - click to show)(“In boat is sailor.”), which made the prose read weirdly. The synonyms the game accepted (for objects) could be more extensive. Messages when I take objects are triggered whenever I take it again (Spoiler - click to show)(such as the longsword, instead of only when I take it the first time - which produces quite amusing messages without context. For a normal release, this would not have left a good impression. As an IFComp entry, even less so - but Pilgrimage is redeemed by its broad arc and quite lovely writing.
An alchemical IFComp game with innovative movement system, February 3, 2016
It is set in a pastiche of the medieval world, and it includes almost the entire world. Typing E will not take you one room east, it sets you off on a journey of months or years, to Russia or China.
You travel around trying to gain alchemical knowledge, and acheive a kind of transcendence. You seem to worship a dark Babylonian God, because Blessings of Babylon of disputable benefit are given to several people.
The IFComp release was a bit buggy, but I hope the author will do a postcomp release fixing the bugs discovered in the comp. This would result in a great game that people could discuss for a long time to come.
If you enjoyed Pilgrimage...
Related GamesPeople who like Pilgrimage also gave high ratings to these games:
|Black Marker, by Michael Kielstra|
Average member rating: (14 ratings)
Hidden in the shadows, the Agency works for the safety of the citizens. If your goals or beliefs do not appear to align with those of the Agency, you are liable to find yourself in trouble. There are those who believe that it is a menace...
|Domestic Elementalism, by fireisnormal|
Average member rating: (7 ratings)
The plants that grow out of your bedroom walls are associated with Earth. The fairy lights strung across your kitchen are associated with Fire. Change an object's element, and the object will turn into something else. As a research...
|Fine-Tuned, by Dennis Jerz|
Average member rating: (20 ratings)
"Can Troy, the handsome daredevil autoist, live up to his "sterling" reputation? What secret threatens the career of the talented singer, Miss Melody Sweet? With the help of the mechanical genius Aloysius Pratt, can Troy and Melody...
PollsThe following polls include votes for Pilgrimage:
Games about travel by penguincascadia
This list is for games either about travel or with travel as a major part of the plot or background. Stuff like being able to choose where you go from a relatively wide range of destinations, road trips, exploring a city or region as a...
For Your Consideration - XYZZY-eligible writing of 2015 by Brendan Patrick Hennessy
This is for suggesting games released in 2015 which you think might be worth considering for Best Writing in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here...
This is version 4 of this page, edited by zeartless on 23 December 2015 at 11:03am. - View Update History - Edit This Page - Add a News Item